Skillet: A trade skill window replacement
I'm no longer able to update this mod, and I've stopped playing Warcraft. If we're all really lucky, lilsparky will be able to pick up where I've had to leave off.//
I do want to thank everyone who has provided me with so many great ideas, translations and bug fixes for Skillet.//
i'm currently sorting out how i want to proceed with picking up support for skillet. i'm anxious to get in and get busy, but there's a lot of stuff to sort thru. in the meantime, here's the direct link to my skillet clone repository which has many bug fixes and improvements over the trunk skillet, but is a can be a bit tempermental at times:
http://www.wowace.com/addons/skillet/repositories/lilsparkys-clone/files/
-lilsparky
Skillet is a replacement for the default tradeskill and craft UI, and is based on ATSW, by Slarti. This is not a continuation of ATSW, which is still going strong as far as I know, but is rather a brand new mod based in the ideas in ATSW.
Features
- Larger the the standard tradeskill window
- Built-in queue for creating multiple, different items
- User editable list of notes attached to reagents and crafted items.
- Automatically buy reagents for queued recipes when visiting a vendor
- Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available.
- If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering.
- Queued items are saved when you log out and are restored on log in
- If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
- The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
- Items needed for crafting queued items can be automatically retrieved from your bank (by using the shopping list)
- Sorting of recipes (name, difficulty, level, and quality of crafted item)
- Complete or mostly complete localizations for deDE, koKR, zhCN, zhTW, and frFR.
- Tracking of inventory on laternate characters (with supported inventory mod)
- Item tooltips can be set to display the list of alternate characters that can craft the item.
Facts
- Date created
- 27 Aug 2008
- Category
- Last update
- 11 Jun 2009
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- Skillet
- Reverse relationships
- 1
- Recent files
Relationships
- Embedded library
- AbacusLib
- Ace2
- LibPeriodicTable-3.1
- Waterfall-1.0
- WindowLib
- #37
nova4422 Mon, 23 Nov 2009 11:51:58Whenever I have installed Skillet and click my tradeskills, the tradeskill window will not open. This happens for every version I've tried. I can't see a tradeskill window at all unless I get rid of the addon entirely :/
- #36
xonelith Wed, 18 Nov 2009 00:57:39I agree rukkyg.... would make it wonderful for updates via curse client;)
- #35
rukkyg Sat, 07 Nov 2009 17:25:49I suggest making the lilsparky clone the main version. I don't see any reason to keep the current one... You can't even sort by profit (correctly).
- #34
Jiminimonka Thu, 05 Nov 2009 11:27:19I have made 2 tickets, still up for review it seems.
- #33
dracen44 Thu, 29 Oct 2009 20:08:43is there a way to center it, it got pushed off my screen when i lagged and cant get it back.
- #32
lilsparky Tue, 27 Oct 2009 05:21:39that error message seems to be from r163. try 166 to see if that fixes anything.
- #31
alexendrawu Mon, 26 Oct 2009 12:38:23I really like this UI ,but now it usually get one error about this:
Skillet-1.10-LS-163\SkilletData.lua:1182: bad argument #2 to 'sub' (number expected, got nil)
- #30
dekimsey Thu, 08 Oct 2009 03:21:21Haha. Gotta love when ya do that. Alrighty, I can set it aside.
- #29
lilsparky Tue, 06 Oct 2009 09:04:06no, it's actually skillet that is not doing it properly. somehow i think i made it more complicated than it needed to be. if you queue a recipe with craftable reagents and then queue more of them, it doesn't just add more iterations, it adds a new queue entry. it's my fault, but i haven't delved into it too deeply because my goal is to rework the queue sytem entirely.
- #28
dekimsey Mon, 05 Oct 2009 21:45:24I've been able to figure out how Skillet queues recipes and I had a question. I can have it queue recipes and their reagents are calculated correctly however the new recipes are added to the end of the queue. How would I have it update the queue correctly (read: like the gui)?
The behavior I'm currently seeing is self:QueueAppendCommand appears to add reagents correctly, but when it re-queues a previously queued recipe it will create a new entry in the queue rather than simply incrementing the entry.
I'm certain this is because I'm trying to hack around into Skillet, I just wasn't sure how to proceed.