Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

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  • Avatar of eridius eridius Jan 25, 2012 at 03:48 UTC - 0 likes

    @xingwang: Go

    Sorry about that, looks like I missed the case of saved healing spells. Try r378.

  • Avatar of eridius eridius Jan 25, 2012 at 02:38 UTC - 0 likes

    @xingwang: Go

    Are you still seeing this? I thought my commit 3 days ago would have fixed it.

  • Avatar of xingwang xingwang Jan 22, 2012 at 16:32 UTC - 0 likes

    46x Skada-r376\modules\SkadaHealing\Healing.lua:50: attempt to perform arithmetic on field "absorbed" (a nil value) Skada-r376\modules\SkadaHealing\Healing.lua:50: in function <Skada\modules\SkadaHealing\Healing.lua:10> Skada-r376\modules\SkadaHealing\Healing.lua:81: in function "func" Skada\Skada-r376.lua:1402: in function <Skada\Skada.lua:1302> <string>:"safecall Dispatcher[19]":4: in function <string>:"safecall Dispatcher[19]":4 <in C code> <string>:"safecall Dispatcher[19]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"

  • Avatar of angrysteel angrysteel Jan 20, 2012 at 22:39 UTC - 0 likes

    A: r375

    4x SkadaHealing-r375\Healing.lua:50: attempt to perform arithmetic on field "absorbed" (a nil value)
    SkadaHealing-r375\Healing.lua:50: in function <SkadaHealing\Healing.lua:10>
    SkadaHealing-r375\Healing.lua:81: in function "func"
    Skada\Skada-r375.lua:1402: in function <Skada\Skada.lua:1302>
    <string>:"safecall Dispatcher[19]":4: in function <string>:"safecall Dispatcher[19]":4
    <in C code>
    <string>:"safecall Dispatcher[19]":13: in function "?"
    Ace3-r1045\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    Ace3-r1045\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>


  • Avatar of rikscha rikscha Jan 16, 2012 at 05:26 UTC - 0 likes

    Hi, is it possible, that i can change the option, so that i see in "dps at the moment" to see only the max DPS. That means i can change it so that i see only the highest DPS. My problem is i can't an won't see every timme to skada. Only after the fight i see to skada, but as firemage my dps is falling and get lower and i see no time, whats my highest dps. Ok i can show "dps for all" but thats not what i want. I need to see my highest dps at every fight.


  • Avatar of heltonaugusto heltonaugusto Dec 05, 2011 at 21:57 UTC - 0 likes



    Last edited Dec 05, 2011 by heltonaugusto
  • Avatar of Zarnivoop Zarnivoop Dec 03, 2011 at 13:39 UTC - 0 likes

    @stencil: Go

    Just found out the same thing after a lot of head-scratching. Notice how the combatlog you get from /combatlog does *not* reflect this change. Weird.

    Commited a fix just now.

  • Avatar of stencil stencil Dec 03, 2011 at 10:47 UTC - 0 likes

    @ywfn: Go The cause of this error is a change Blizz made to the combat log event params passed for the _MISSED spell suffix. From: missType, amountMissed To: missType, isOffHand, amountMissed

    So, no data would get collected for full resists. The one third of expected you're seeing is probably from partial resists. I've opened a ticket, #242 for this issue. Since the repository access type is open I also thought about checking in the fix, but thought that might a bit rude without asking permission first :)

  • Avatar of ywfn ywfn Dec 02, 2011 at 08:14 UTC - 0 likes

    Absorbs don't seem to be working too well currently in 4.3, with Skada 1.3-8. For a disc priest in our raid, Skada was only recording about 1/3 the raw amount of absorbs as compared to a WoL parse, and there was quite obviously a ton of absorbs missing when just looking at the breakdown by spell/player in an example, a tank was shielded many times, but Skada recorded no absorbs at all on him for the disc priest. WoL's parse reflected it correctly, though.

  • Avatar of Tom65789 Tom65789 Dec 01, 2011 at 17:31 UTC - 0 likes

    @Zarnivoop: Go

    Afaik, it is its own event. Would it be just as simple as adding something like below to the SpellHeal() CL event (can't really say, I'll give it a try and see what happens ;p)

    if spellName == "Essence of Dreams" then
    Last edited Dec 01, 2011 by Tom65789


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