Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

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  • Avatar of Zarnivoop Zarnivoop Apr 04, 2013 at 08:18 UTC - 0 likes

    @Gimplekin: Go

    This should be fixed. I never notice these things because I do not use the "Only save boss segments" option.

    Last edited Apr 04, 2013 by Zarnivoop
  • Avatar of Gimplekin Gimplekin Apr 01, 2013 at 20:49 UTC - 0 likes

    i've also seen that it will not store any boss data from ToT. you can see each boss as it's currently happening, or until you start combat with something else, but it won't keep the boss fights for later examination

  • Avatar of MickyBIs MickyBIs Mar 16, 2013 at 05:11 UTC - 0 likes

    In 5.2 I'm having a problem where none of the Throne of Thunder bosses will be recognized by Skada, and the fight segments saved. In 5.0 I had a similar problem with most bosses in Heart of Fear similarly not being saved, but that was solved by correcting the BossIDs library.

    I've checked the boss ids for the first 3 encounters in ToT, and those are all correct as far as I can tell. Is there anything else Skada checks to determine whether to save a fight? I have double checked and the libBossID in Skada is the only one I have installed.

  • Avatar of ghostreeper ghostreeper Mar 14, 2013 at 08:54 UTC - 0 likes

    Is there way to set it to where it keep the total window instead of changing to a per encounter window?

  • Avatar of Twopro Twopro Jan 04, 2013 at 01:15 UTC - 0 likes

    Hey, could you Add opacity feature like Raven addon. (was my suggestion) this option you can find under General via "bar groups" tab after you create a bar group


    Opacity "in Combat" "out of combat" "mouseover" "fade effects" Slider=|==========|=======|====-=====|===

    Photobucket screenshot of said request:

    Raven Addon

  • Avatar of MaXiMiUS MaXiMiUS Aug 31, 2012 at 05:56 UTC - 0 likes

    Spirit Shell seems really buggy. I was spamming Greater Heal on a tank with Gushing Wound on the tank and Spirit Shell on myself, and it wasn't showing up on Skada as healing done at all.

  • Avatar of xingwang xingwang Mar 26, 2012 at 08:09 UTC - 0 likes


    The death module does not show treatment?

  • Avatar of backclipped backclipped Mar 03, 2012 at 23:47 UTC - 0 likes

    if i set a bordertexture the border is behind the bars so i cant see it. Any solution?

  • Avatar of lteke lteke Feb 15, 2012 at 08:42 UTC - 0 likes

    Death.lua line:94 typo?

  • Avatar of xingwang xingwang Jan 25, 2012 at 06:31 UTC - 0 likes

    Thank you!

    you can change under the following content?


    target = { "Whisper Target", "whisper"},->target = { L["Whisper Target"], "whisper"},

    whisperbox:SetLabel("Whisper Target")-> whisperbox:SetLabel(L["Whisper Target"])

    Add language file

    L["Whisper Target"] = "密语目标"


Date created
Feb 12, 2009
Last update
Jul 22, 2016
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  • A: r628 for 7.0.3 Jul 22, 2016
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