Skada Damage Meter

Damage mode

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

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  • Avatar of Zarnivoop Zarnivoop Feb 16, 2009 at 08:06 UTC - 0 likes

    Fixed.

  • Avatar of andy52005 andy52005 Feb 15, 2009 at 22:13 UTC - 0 likes

    Damage.lua

    135 line and 143 line

    local dmg = {playerid = srcGUID, playername = srcName, spellid = 6603, spellname = "Attack",

    change

    local dmg = {playerid = srcGUID, playername = srcName, spellid = 6603, spellname = L["Attack"],

  • Avatar of falconindy falconindy Feb 15, 2009 at 21:07 UTC - 0 likes

    Downloaded r41 and played around with it on a target dummy alongside Recount. I'm very excited about seeing a finished product, or even a beta. Any plans to implement mouseover tooltips for damage breakdowns? For example: hit/crit/dodge/parry on a specific attack. The drill-down style is great, but at the level of detail given in the breakdown by skill, it's a lot faster to glean information (and particularly compare numbers) by a simple mouseover rather than having to click twice.

  • Avatar of Zarnivoop Zarnivoop Feb 15, 2009 at 12:52 UTC - 0 likes

    andy52005, I have enabled the localization feature for Skada now, so you should be able to translate it from here.

  • Avatar of Gailly Gailly Feb 15, 2009 at 12:03 UTC - 0 likes

    Looks very promising so far! I loved the way Assessment displayed the data and the left/right klicking thing.

    However I would like to have a fixed window size with a background which reacts to right-clicks and scrollbars if there are too many lines instead of just the title bar when there is no data available.

    Looking forward to the next versions.

  • Avatar of Zarnivoop Zarnivoop Feb 15, 2009 at 09:48 UTC - 0 likes

    Fixed.

  • Avatar of andy52005 andy52005 Feb 15, 2009 at 04:39 UTC - 0 likes

    Dispels.lua

    18 line

    GameTooltip:AddDoubleLine("Dispels:", set.dispells, 1,1,1)

    change

    GameTooltip:AddDoubleLine(L["Dispels:"], set.dispells, 1,1,1)

  • Avatar of Zarnivoop Zarnivoop Feb 14, 2009 at 22:01 UTC - 0 likes

    Cheers, added.

  • Avatar of andy52005 andy52005 Feb 14, 2009 at 13:24 UTC - 0 likes

    http://www.wowbox.tw/bbs/viewtopic.php?f=84&t=14292

    zhTW update

Facts

Date created
Feb 12, 2009
Categories
Last update
Mar 14, 2014
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
Public Domain
Curse link
Skada Damage Meter
Downloads
7,933,188
Recent files
  • A: r516 for 5.4.7 Mar 14, 2014
  • A: r515 for 5.4.2 Feb 22, 2014
  • A: r514 for 5.4.2 Feb 21, 2014
  • A: r513 for 5.4.2 Feb 17, 2014
  • A: r512 for 5.4.2 Feb 17, 2014

Authors