About SimpleUnitFrames
SimpleUnitFrames is an extension to the default WoW Unit Frames. Rather than a complete unitframe replacement, this addon adds further information and features to the existing frames and allows a greater degree of customization to enhance their usability.
The v2.x.x series of SimpleUnitFrames involved a complete re-write of the code, however credits go to Rophy and xan for their original work on the v1.x.x series.
All configuration for SimpleUnitFrames can be performed through the Interface Options panel which can be opened through the slash commands /simpleunitframes or /suf, or through ESC -> Interface -> AddOns Tab -> SimpleUnitFrames.
HP, Mana, Energy, Rage & Runic Power Display
The default unitframes only allow either [total]/[max] or [percent] values to be shown on HP and mana bars, however SimpleUnitFrames provides several default overlay options or a method to create your very own styles using LibDogTag-3.0 syntax (also available through the in-game /dog command).
Modules
SimpleUnitFrames comprises the following modules which enhance each frame:
- Class Icon Display
- Text Overlays
- Custom Text Overlay Styles
- Portrait Damage Display
- Bar Textures
Supported Frames
SimpleUnitFrames supports the following frames, each with their own customizations available:
- Player
- Pet
- Target
- TargetOfTarget
- Party
- PartyPet
- Focus
- FocusTarget
- TgFocus (Provided by FocusFrame)
- TgFocusTarget (Provided by FocusFrame)
Localization
For translators wishing to create/update translations for other languages than enUS, please do so though the Localization Page.
Bugs & Development
While the best effort is made to ensure that release quality zips do not have any bugs, inevitably errors slip through. If you encounter a bug, please ensure that it has not already been fixed in a more recent beta/alpha release or reported already on the ticket tracker. If the bug persists even in the latest development build and has not been reported, please post a ticket on the Project Tickets Page
Please report bugs and suggest features via the Ticket page rather than using the comments section as it provides a single point of reference to track the development of the addon.
Development builds of SimpleUnitFrames can always be found on the Project Files Page
- 9 comments
- 9 comments
Facts
- Date created
- 30 Mar 2008
- Category
- Last update
- 14 Oct 2009
- Development stage
- Release
- Language
- enUS
- frFR
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- SimpleUnitFrames
- Recent files
Authors
Relationships
- Optional dependency
- FocusFrame
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibBabble-CreatureType-3.0
- LibDogTag-3.0
- LibDogTag-Unit-3.0
- LibSharedMedia-3.0
- LibStub
- #10
Rexob85 Fri, 07 Aug 2009 16:57:17Is there any way to disable the Portrait Damage?
- #8
Thirn Mon, 24 Nov 2008 18:24:45Thanks for the update. Off to test it some more.
- #7
Skizelli Mon, 24 Nov 2008 11:25:01Thank you for the update.
- #6
Skizelli Mon, 17 Nov 2008 06:13:44It seems a Death Knight's Runic Power is inaccurately displayed.
EDIT: Actually, make that the power bar in general.
Also, when in a group, I've encountered another bug that changes the display to "ERROR" on a group member's unit frame. This only occurred when in the DK starting zone and after a group member has done certain quests involving vehicles, however. Reloading the UI is a temp fix.
- #5
outrager Fri, 07 Nov 2008 17:38:11My rogue's energy text doesn't update as fast as the default wow ui's. There is like a 1sec delay between text updates. This is sort of annoying as a rogue since you want to save energy for kicks and stuff sometimes and you're not really sure how much energy you have. However on the target of target frame, the text updates in real time.
I haven't seen anyone else comment on this so I'm wonder if it's just me? Or does anyone have a fix?
- #4
StormFX Thu, 30 Oct 2008 00:11:50Pneum, it'd probably be easier to add DogTag support than to continually answer requests for various formats.
By mouse-over, I think they mean when you mouse over the frame, the display changes. For example, I don't like constant numbers on them. I prefer to mouse-over the frame and see Current/Max. ;-)
I have the most uberest request ever! Ace3. :) (I'm trying to move to stuff that all uses Ace3. Too many libraries FTL)
- #3
Pneumatus Tue, 21 Oct 2008 09:56:35HPcurrent and MPcurrent have been added in r72. I've not seen any issues with the group/loot icon overlapping the class icon myself, but will take another look.
There's no mouseover option for what specifically?
- #2
Crissa Mon, 20 Oct 2008 23:39:33Formatted Health/Mana...
...Why is 'current' without the max not a supported format? You've got deficit. o-o Argh.
...Nevermind, I added it myself as 'HPcurrent'. Nice clean coding, there, very nice! ^-^
Hum, sorta wish I could move the group/loot icon off the class icon. Hmm. Maybe if I scootch one to one side... Also, there's no mouseover option. That'd be nice.
Anyhow! Beautiful work, thank you.
- #1
DroArc Sun, 19 Oct 2008 14:12:30if PlayerFrame into "vehicle" then Health & Mana Text is wrong!
Why?
Because, "Player" Comes "Pet (Vehicle)" Is in order for the location to be exchanged.
This actual condition "WotLK" From " Quest Vehicle" When boarding, occurs mainly.
Also, "PlayerFrame" Not only "PartyFrame" From the same actual condition occurs.
-> Normal (Full size image : http://widz.inven.co.kr/s1.jpg)
-> This is Vehicle (Full size image : http://widz.inven.co.kr/s2.jpg)
-> Mount Vehicle (Full size image : http://widz.inven.co.kr/s3.jpg)