SimpleUnitFrames

Example 1

About SimpleUnitFrames

SimpleUnitFrames is an extension to the default WoW Unit Frames. Rather than a complete unitframe replacement, this addon adds further information and features to the existing frames and allows a greater degree of customization to enhance their usability.

The v2.x.x series of SimpleUnitFrames involved a complete re-write of the code, however credits go to Rophy and xan for their original work on the v1.x.x series.

All configuration for SimpleUnitFrames can be performed through the Interface Options panel which can be opened through the slash commands /simpleunitframes or /suf, or through ESC -> Interface -> AddOns Tab -> SimpleUnitFrames.

HP, Mana, Energy, Rage & Runic Power Display

The default unitframes only allow either [total]/[max] or [percent] values to be shown on HP and mana bars, however SimpleUnitFrames provides several default overlay options or a method to create your very own styles using LibDogTag-3.0 syntax (also available through the in-game /dog command).

Modules

SimpleUnitFrames comprises the following modules which enhance each frame:

  • Class Icon Display
  • Text Overlays
  • Custom Text Overlay Styles
  • Portrait Damage Display
  • Bar Textures

Supported Frames

SimpleUnitFrames supports the following frames, each with their own customizations available:

  • Player
  • Pet
  • Target
  • TargetOfTarget
  • Party
  • PartyPet
  • Focus
  • FocusTarget
  • TgFocus (Provided by FocusFrame)
  • TgFocusTarget (Provided by FocusFrame)

Localization

For translators wishing to create/update translations for other languages than enUS, please do so though the Localization Page.

Bugs & Development

While the best effort is made to ensure that release quality zips do not have any bugs, inevitably errors slip through. If you encounter a bug, please ensure that it has not already been fixed in a more recent beta/alpha release or reported already on the ticket tracker. If the bug persists even in the latest development build and has not been reported, please post a ticket on the Project Tickets Page

Please report bugs and suggest features via the Ticket page rather than using the comments section as it provides a single point of reference to track the development of the addon.

Development builds of SimpleUnitFrames can always be found on the Project Files Page

You must login to post a comment. Don't have an account? Register to get one!

  • 9 comments
  • Avatar of Rexob85 Rexob85 Fri, 07 Aug 2009 16:57:17

    Is there any way to disable the Portrait Damage?

  • Avatar of Thirn Thirn Mon, 24 Nov 2008 18:24:45

    Thanks for the update. Off to test it some more.

  • Avatar of Skizelli Skizelli Mon, 24 Nov 2008 11:25:01

    Thank you for the update.

  • Avatar of Skizelli Skizelli Mon, 17 Nov 2008 06:13:44

    It seems a Death Knight's Runic Power is inaccurately displayed.

    EDIT: Actually, make that the power bar in general.

    Also, when in a group, I've encountered another bug that changes the display to "ERROR" on a group member's unit frame. This only occurred when in the DK starting zone and after a group member has done certain quests involving vehicles, however. Reloading the UI is a temp fix.

  • Avatar of outrager outrager Fri, 07 Nov 2008 17:38:11

    My rogue's energy text doesn't update as fast as the default wow ui's. There is like a 1sec delay between text updates. This is sort of annoying as a rogue since you want to save energy for kicks and stuff sometimes and you're not really sure how much energy you have. However on the target of target frame, the text updates in real time.

    I haven't seen anyone else comment on this so I'm wonder if it's just me? Or does anyone have a fix?

  • Avatar of StormFX StormFX Thu, 30 Oct 2008 00:11:50

    Pneum, it'd probably be easier to add DogTag support than to continually answer requests for various formats.

    By mouse-over, I think they mean when you mouse over the frame, the display changes. For example, I don't like constant numbers on them. I prefer to mouse-over the frame and see Current/Max. ;-)

    I have the most uberest request ever! Ace3. :) (I'm trying to move to stuff that all uses Ace3. Too many libraries FTL)

  • Avatar of Pneumatus Pneumatus Tue, 21 Oct 2008 09:56:35

    HPcurrent and MPcurrent have been added in r72. I've not seen any issues with the group/loot icon overlapping the class icon myself, but will take another look.

    There's no mouseover option for what specifically?

  • Avatar of Crissa Crissa Mon, 20 Oct 2008 23:39:33

    Formatted Health/Mana...

    ...Why is 'current' without the max not a supported format? You've got deficit. o-o Argh.

    ...Nevermind, I added it myself as 'HPcurrent'. Nice clean coding, there, very nice! ^-^

    Hum, sorta wish I could move the group/loot icon off the class icon. Hmm. Maybe if I scootch one to one side... Also, there's no mouseover option. That'd be nice.

    Anyhow! Beautiful work, thank you.

  • Avatar of DroArc DroArc Sun, 19 Oct 2008 14:12:30

    if PlayerFrame into "vehicle" then Health & Mana Text is wrong!
    Why?

    Because, "Player" Comes "Pet (Vehicle)" Is in order for the location to be exchanged.
    This actual condition "WotLK" From " Quest Vehicle" When boarding, occurs mainly.

    Also, "PlayerFrame" Not only "PartyFrame" From the same actual condition occurs.


    -> Normal (Full size image : http://widz.inven.co.kr/s1.jpg)


    -> This is Vehicle (Full size image : http://widz.inven.co.kr/s2.jpg)


    -> Mount Vehicle (Full size image : http://widz.inven.co.kr/s3.jpg)

  • 9 comments

Facts

Date created
30 Mar 2008
Category
Last update
14 Oct 2009
Development stage
Release
Language
  • enUS
  • frFR
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
SimpleUnitFrames
Recent files
  • R: v2.2.0 for 3.2.0 on 14 Oct 2009
  • A: r113 for 3.2.0 on 14 Oct 2009
  • A: r112 for 3.2.0 on 13 Oct 2009
  • R: v2.1.0 for 3.2.0 on 05 Aug 2009
  • A: r110 for 3.2.0 on 05 Aug 2009

Authors