57 - Showing cast bar flags an error
What steps will reproduce the problem?
1. /suf, Unit Configuration -> Player -> Bars -> Enable Cast Bar
2. Reload the UI and another error is flagged.
What is the expected output? What do you see instead?
I expected to see a cast bar appear under my player unitframe. The unitframe definitely expands to allow for one but the castbar never appears.
What version of the product are you using?
3.2.3
Do you have an error log of what happened?
1x ShadowedUnitFrames-v3.2.3\modules\cast.lua:141 attempt to index field 'name' (a nil value)
ShadowedUnitFrames-v3.2.3\ShadowedUnitFrames.lua:288 in function `FireModuleEvent'
ShadowedUnitFrames-v3.2.3\modules\layout.lua:117 in function `Load'
ShadowedUnitFrames-v3.2.3\modules\units.lua:223 in function `SetVisibility'
ShadowedUnitFrames-v3.2.3\modules\units.lua:529 in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:389
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.2.3\modules\units.lua:790 in function `LoadUnit'
ShadowedUnitFrames-v3.2.3\modules\units.lua:1013 in function `InitializeFrame'
ShadowedUnitFrames-v3.2.3\ShadowedUnitFrames.lua:107 in function `LoadUnits'
ShadowedUnitFrames-v3.2.3\ShadowedUnitFrames.lua:77 in function `OnInitialize'
ShadowedUnitFrames-v3.2.3\ShadowedUnitFrames.lua:497 in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:495
Locals:
self = <table> {
defaults = <table> {}
OnInitialize = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:25
fakeUnits = <table> {}
modules = <table> {}
HideBlizzardFrames = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:335
CheckUpgrade = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:81
raidpetUnits = <table> {}
partyUnits = <table> {}
Units = <table> {}
unitList = <table> {}
noop = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:334
SmartFormatNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:230
LoadDefaultLayout = <function> @ ShadowedUnitFrames\modules\defaultlayout.lua:69
tagFunc = <table> {}
raidUnits = <table> {}
db = <table> {}
playerUnit = "player"
maintankUnits = <table> {}
mainassistUnits = <table> {}
arenaUnits = <table> {}
enabledUnits = <table> {}
L = <table> {}
FireModuleEvent = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:285
Druid = <table> {}
Hex = <function> @ ShadowedUnitFrames\modules\tags.lua:206
GetClassColor = <function> @ ShadowedUnitFrames\modules\tags.lua:240
FormatShortTime = <function> @ ShadowedUnitFrames\modules\tags.lua:249
FormatLargeNumber = <function> @ ShadowedUnitFrames\modules\tags.lua:218
moduleOrder = <table> {}
Layout = <table> {}
RegisterModule = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:268
Tags = <table> {}
LoadUnitDefaults = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:114
LoadUnits = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:88
raidPetUnits = <table> {}
unitTarget = <table> {}
ProfilesChanged = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:312
Print = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:447
bossUnits = <table> {}
ProfileReset = <function> @ ShadowedUnitFrames\ShadowedUnitFrames.lua:300
}
event = "OnLayoutApplied"
frame = SUFUnitplayer {
0 = <userdata>
fontStrings = <table> {}
indicators = <unnamed> {}
portrait = <unnamed> {}
UnregisterAll = <function> @ ShadowedUnitFrames\modules\units.lua:91
unitRealType = "player"
portraitModel = <unnamed> {}
unit = "player"
castBar = <unnamed> {}
combatText = <unnamed> {}
registeredEvents = <table> {}
healthBar = <unnamed> {}
RegisterUnitEvent = <function> @ ShadowedUnitFrames\modules\units.lua:58
powerBar = <unnamed> {}
RegisterNormalEvent = <function> @ ShadowedUnitFrames\modules\units.lua:22
SetVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:173
menu = <function> @ ShadowedUnitFrames\modules\units.lua:332
topFrameLevel = 5
unitInitialized = true
vehicleUnit = "vehicle"
UnregisterSingleEvent = <function> @ ShadowedUnitFrames\modules\units.lua:41
DisableRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:115
unitOwner = "player"
fullUpdates = <table> {}
UnregisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:81
unitType = "player"
SetRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:123
highFrame = <unnamed> {}
FullUpdate = <function> @ ShadowedUnitFrames\modules\units.lua:14
visibility = <table> {}
RegisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:64
}
unit = <table> {
xpBar = <table> {}
indicators = <table> {}
scale = 1
totemBar = <table> {}
auras = <table> {}
castBar = <table> {}
powerBar = <table> {}
enabled = true
healthBar = <table>
---
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There are only 3 addons loaded at the time, Shadowed Unitframes, Bugsack, and Buggrabber.