Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Shadowed Unit Frames in Legion
You can find a in-development test version for Legion here:
Download v4.1-Beta1 for Legion

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Magnusclgr Magnusclgr Jun 07, 2014 at 06:25 UTC - 0 likes

    so with the new build the option for buff and debuffs is not functioning.

    Debuffs on player do not appear and cannot be configured to show up as you would normally see them, say when you unlock everything and try to move things. they just aren't there

    buffs and debuffs for target function in the same way

    basically it looks like these base frames are missing, the options to control them are all there but nothing is effected when you mess with these options

  • Avatar of Shadowed Shadowed May 30, 2014 at 23:48 UTC - 0 likes

    @Rodriqo: Go That missing is a bug that's fixed.

    @bobn9lvu: Go That's not a very useful report. Did you check your config to make sure they didn't get disabled?

  • Avatar of bobn9lvu bobn9lvu May 30, 2014 at 20:59 UTC - 0 likes
    Latest version broke ALL buffs being shown on screen, had to revert to v3.10.7-3-g3a50262 to restore buffs on screen
  • Avatar of Rodriqo Rodriqo May 30, 2014 at 08:07 UTC - 0 likes

    I want to be clear on this. You've removed all ability in being able to control the positioning of auras regarding the use of SuF? Which is a huge feature of it, IMO. I can't control the placement of auras on the target frame.

    This is a huge deal breaker for me. Been using this for years.

    Been trying to figure this out since downloading the latest update. Confused.

    Last edited May 30, 2014 by Rodriqo
  • Avatar of Shadowed Shadowed May 27, 2014 at 23:50 UTC - 0 likes

    That is not being reverted.

  • Avatar of ronaldoz7 ronaldoz7 May 27, 2014 at 04:16 UTC - 0 likes - Old Aura style. = Old version Shadowed Unit Frames - v3.10.7 - New Aura Style.. New Version Shadowed Unit Frames - v3.10.7-10-g6aac138

    So is it possible to use the old Aura layout not the new?

  • Avatar of ronaldoz7 ronaldoz7 May 27, 2014 at 04:10 UTC - 0 likes

    Shadowed Unit Frames - v3.10.7-10-g6aac138 = The Auras have changed.

    So can you revert back to

    Shadowed Unit Frames - v3.10.7 - As that as the old Auras style which is better tbh.

  • Avatar of Shadowed Shadowed May 27, 2014 at 03:55 UTC - 0 likes

    No positioning code was touched in the change.

  • Avatar of ronaldoz7 ronaldoz7 May 27, 2014 at 03:45 UTC - 0 likes

    Can u pls put the u old format back up was easily to arrange debuffs etc on boss frames... Like now my Shadow priest dots - Shadow word:Pain & Vampriic touch are at the bottom and for the life of me cant get them to the left of the boss frame been trying for hours... the old format was much better and user friendly thanks.

  • Avatar of Shadowed Shadowed May 26, 2014 at 20:25 UTC - 0 likes

    Try latest alpha BNSSNB, should be fixed.


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