Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Shadowed Shadowed Dec 10, 2009 at 21:13 UTC - 0 likes

    I don't plan on supporting oRA3 ordering right now.

  • Avatar of acidstorm acidstorm Dec 10, 2009 at 11:30 UTC - 0 likes

    Hi, i recently switched from ora2 to ora3 and am now using your awesome unitframes to show maintanks.

    Since the order of the tanks is very important to the playstyle of my guild, i wanted to ask if there is support for ora3 sorting planned.

    thanks and keep up the good work

  • Avatar of Shadowed Shadowed Dec 09, 2009 at 17:28 UTC - 0 likes

    I'll double check to make sure it's properly hiding, but odds are you have another mod enabling the cast bar and conflicting with SUFs hiding.

  • Avatar of ilon ilon Dec 09, 2009 at 15:49 UTC - 0 likes

    I'm having trouble with the default WoW cast bar. I can't seem to disable it.

  • Avatar of Shadowed Shadowed Dec 09, 2009 at 05:36 UTC - 0 likes

    kaipiki13: Make sure you use the alpha 3-5-## version, that should fix any positioning issues you have.

    Kensh: Not a bug, I could swear I put it in the changelog but it's supposed to be switched to mimic the ordering Blizzard uses.

  • Avatar of kaikipi13 kaikipi13 Dec 09, 2009 at 05:22 UTC - 0 likes

    I'm a lucky user who had my frames locked from the last patch but there's what seems to be a significant bug with moving unlocked frames. Instead of a smooth, gradual and what can be minute movements, trying to place frames is near impossible now since when you go to move a frame, when you place it, it doesn't stay in place. It jumps 1-2 cm in an almost random direction. I love this mod and recommended it to several people who were having problems with other unit frames but this latest discovery made it too frustrating for most of them to keep using it. If you need a better description, please let me know. I like this mod too much to not keep using it.

  • Avatar of Elephantchunks Elephantchunks Dec 09, 2009 at 04:38 UTC - 0 likes

    Quick bug report regarding the display of shaman totems in v3-4-gf8d4ee2

    Posting it now cause I notice you haven't put anything in the changelog for the newest version about it.

    Basically, the earth and fire totem timers appear to be switched (putting down a fire totem activates the green timer bar instead of the red one)

  • Avatar of Shadowed Shadowed Dec 08, 2009 at 18:59 UTC - 0 likes

    Game Menu -> Interface -> Help -> Enable Lua Errors try again

  • Avatar of Juvefan Juvefan Dec 08, 2009 at 18:49 UTC - 0 likes

    Shadowed when i do /ace list all it says that "Shadowed UF (Options)" is load on demand (LoD). While this usually wouldnt be a problem, my unitframes aren't showing either. If i type /suf then enter it keeps saying /suf, the chat box doesnt disappear, nor does it say like /help for commands.

  • Avatar of Shadowed Shadowed Dec 08, 2009 at 17:01 UTC - 0 likes

    It would help if you were not being vague on your question.


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