Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of micromelt micromelt Jan 06, 2010 at 20:24 UTC - 0 likes

    How do I load different profiles from a WOW macro? example /run PitBull4.db:SetProfile("Heal_05")

    ty

  • Avatar of Shadowed Shadowed Jan 06, 2010 at 17:59 UTC - 0 likes

    It's not something that's going to be added.

  • Avatar of Cayle Cayle Jan 06, 2010 at 14:24 UTC - 0 likes

    Nice addon. I've one outstanding issue with configuration. I set the player frame opacity to 0% when inactive. Unfortunately, the frame is still present even though it's invisible and responds to mouseover and click events. Is there a way of setting the frame to clickthrough when inactive/invisible? If not, could this be added?

  • Avatar of tenchu tenchu Jan 06, 2010 at 02:43 UTC - 0 likes

    Also it's possible to drag each raid group around? I know it might be a lots of work to make that happen :)

  • Avatar of tenchu tenchu Jan 06, 2010 at 01:12 UTC - 0 likes

    Any chance of adding Raid pet frame? Great Add-on!!

  • Avatar of rukkyg rukkyg Jan 04, 2010 at 22:21 UTC - 0 likes

    Finally a great unit frame addon.  Everything is wonderful.

  • Avatar of martinboy martinboy Jan 02, 2010 at 15:18 UTC - 0 likes

    I think I found the error. "enable combat text" was turned on for main assist frame, wich also shows the last incoming heal. It also had anchor point to center so I guess that was the one showing the incoming heals.

  • Avatar of martinboy martinboy Jan 02, 2010 at 15:13 UTC - 0 likes

    The only thing in Tag/text in main assist frame that is turned on is healthbar and left text [(()afk() )][name], nothing in right text.

  • Avatar of Shadowed Shadowed Jan 02, 2010 at 06:21 UTC - 0 likes

    If you see green numbers, you turned the incoming heal tags on which will ignore the incoming heal option.

  • Avatar of martinboy martinboy Jan 02, 2010 at 03:50 UTC - 0 likes

    I have enabled both main tank+target and main assist+target. I have disabled "incoming heals" in both, but on main assist frame green numbers still show up in the middle of the health bar when main assist receives heals.

Facts

Date created
May 17, 2009
Categories
Last update
Dec 19, 2014
Development stage
Release
Language
  • enUS
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
Shadowed Unit Frames
Reverse relationships
1
Downloads
5,505,853
Recent files

Authors