Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Shadowed Shadowed Dec 24, 2009 at 03:41 UTC - 0 likes

    1) Not going to happen

    2) It's planned, but not a priority

    3) That's not something that will change, the auras are supposed to be simple and I don't plan on adding more resizing specific features to them.

    Last edited Dec 24, 2009 by Shadowed
  • Avatar of LevSteel LevSteel Dec 23, 2009 at 23:35 UTC - 0 likes

    Great Unit Frames!
    Things i am missing (used xPerl before)

    - see, who is being ressed allready
    - raid pet frames
    - My own debuffs and buffs (being bigger than others) make the debuff/buff "box" not fit into its "frame". Not important to me right now, but maybe something to keep in mind for the future.

    Last edited Dec 24, 2009 by LevSteel

    Ajantís - Aman'Thul (EU) - ICQ# 42202037

  • Avatar of AquaMethod AquaMethod Dec 21, 2009 at 08:17 UTC - 0 likes

    Great addon—the only thing I miss from Xperl is the very obvious animation around buffs that could be spellstolen. Is there any way to get this effect or make the border more prominent for spellstealable buffs?

  • Avatar of Shadowed Shadowed Dec 21, 2009 at 05:06 UTC - 0 likes

    This was fixed.

  • Avatar of Kelem Kelem Dec 21, 2009 at 01:05 UTC - 0 likes

    Latest commit faders aren't working for any unit, they show out of range no matter what. Target, focus, tot/tott, party, etc etc.

  • Avatar of Shadowed Shadowed Dec 20, 2009 at 00:32 UTC - 0 likes

    No it's not something you could do with a quickly, would have to redo a lot of the bar positioning code.

  • Avatar of ebalsumgo ebalsumgo Dec 20, 2009 at 00:09 UTC - 0 likes

    shadowed: so there isnt a simple way to just tell it to just flip the bars? lua wise? I would totally be willing to try and help, but I am still getting used to the code, otherwise I would have provided a patch or an addon already :/

  • Avatar of Shadowed Shadowed Dec 19, 2009 at 20:01 UTC - 0 likes

    McZ: agUF doesn't have a configuration mode either, at least as far as I know it doesn't. It ultimately is something I want to add but I need to look into a few things first.

    ebalsumgo: There isn't, I might look into it but most likely it'll end up being more of a complication than I want to add.

  • Avatar of McZ McZ Dec 19, 2009 at 19:45 UTC - 0 likes

    Hi

    I First want to thank you for a really nice unitframe addon and they doesn't kill my computer. I really like the anchoring system where I can anchor party pets to party frames or ToT to Target frame and so on.

    But I don't find it easy to configure when I don't see how the UnitFrames looks like when I change them, other than size which tells me nothing about how big each bar is. I have to Lock and unlock until I'm done, and to config the Party frames I have to find someone to party with just to config my partyframes, that is just annoying. Will this change? if so I will come back but for now I have to go with aguf

  • Avatar of ebalsumgo ebalsumgo Dec 19, 2009 at 17:23 UTC - 0 likes

    is there an option anywhere to make the raid frame health and mana bars go side to side verticaly? That little bit of cosmetics is keeping me from dumping aguf+grid for my frames and healing. I got the power bar addon which makes them fade in the way i want (top to bottom) but I cant seem to be able to stack the health and mana bars next to each other as to make the top to bottom approach useful >.<

Facts

Date created
May 17, 2009
Categories
Last update
Aug 04, 2014
Development stage
Release
Language
  • enUS
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
Shadowed Unit Frames
Reverse relationships
1
Downloads
4,575,560
Recent files

Authors