Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

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Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Shadowed Shadowed Jan 30, 2010 at 08:11 UTC - 0 likes

    KAPMA: Not sure what you mean about buffs?

    Naganalf: What mob are you testing the interruptibles on? Keep in mind that casts by default are light orange, so it's not very obvious if it's a cast vs uninterruptible. I changed it to be purple if it's uninterruptible, but try changing it to a more distinct (/suf -> Colors) to make sure that's not what's happening.

  • Avatar of KAPMA KAPMA Jan 27, 2010 at 21:04 UTC - 0 likes

    Complete shutdown does not suit me. Must see what would be always aware of who to replace and they are online or offline/

    You can do so as it would identify those buffs that you can dispel or spellsteal with hostile purposes?

    Last edited Jan 27, 2010 by KAPMA
  • Avatar of Shadowed Shadowed Jan 27, 2010 at 20:46 UTC - 0 likes

    KAPMA: You can disable them entirely in /suf -> Unit Configuration -> Raid -> Raid -> Show groups (or something along those lines), but you cannot selectively disable based off of combat.

    Naganalf: Will look into it

  • Avatar of KAPMA KAPMA Jan 27, 2010 at 17:22 UTC - 0 likes

    Can I add a raid blackout players are 6-8 team? Or make a show off of 6.8 during the battle.

  • Avatar of Naganalf Naganalf Jan 26, 2010 at 20:08 UTC - 0 likes

    I played around with it last night. Channeled casts are blue, other casts are yellow. There is no color change for interruptible casts.

    Interrupting a cast makes the bar go green.

  • Avatar of Shadowed Shadowed Jan 26, 2010 at 17:12 UTC - 0 likes

    adic88: Go to Unit Configuration -> Boss -> Text/Tags, depending on where you want to put the tag either go to Power Bar or Health Bar, then go to Left or Right text. That's where you'll be able to add the [perhp] tag.

    tskein: Unlock the frames?

  • Avatar of tskein tskein Jan 26, 2010 at 14:03 UTC - 0 likes

    Just wondering, is there a way to display the Boss Frame to allow for configuration/movement other than while in, for example, the middle of combat in ICC 10/25 with Blood Princes or the Gunship? Which is generally an inconvenient time for making UI changes

  • Avatar of adic88 adic88 Jan 26, 2010 at 11:55 UTC - 0 likes

    sorry shadow, i'm a bit of a noob.

    Can you give me a step-by-step how to make the change, starting from /suf. Then what next should i do?

    great work btw, thanks for the help.

  • Avatar of Shadowed Shadowed Jan 26, 2010 at 07:29 UTC - 0 likes

    [perhp] tag

  • Avatar of adic88 adic88 Jan 26, 2010 at 06:01 UTC - 0 likes

    I've been trying to put boss/mob health as percentage (%) rather than show the boss' health in HP. Can't seem to figure out how to do that.

    This is important to help me determine execute range on boss' health and/or keep track of boss phase transitions e.g. 35% health transition to P3 for Putricide.

    Does anyone how to do this?

    Thanks in advance!

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May 17, 2009
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