Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

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Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Kininye Kininye Mar 12, 2010 at 15:45 UTC - 0 likes

    Is there a way to sort the entire raid list just by name, instead of by group or class and then name?

  • Avatar of Shadowed Shadowed Mar 02, 2010 at 10:21 UTC - 0 likes

    Davaeron: I'm not sure how you managed to sort through the SV and manually create two profiles, yet you missed the "Profiles" tab that is shown when you first open /suf.

    Garten: It's just the growth options under Unit configuration -> Raid -> Raid

  • Avatar of Davaeron Davaeron Mar 02, 2010 at 09:57 UTC - 0 likes

    Well at last I found a way to set different configs for different characters. The bad thing is I was forced to modify the .lua file under SavedVariables so that it contains two profiles. This needs to be done ingame through the options interface.

  • Avatar of Davaeron Davaeron Mar 01, 2010 at 20:22 UTC - 0 likes

    I've struggled for hours trying to make SUF not share configurations between different characters (aka setting profiles). I mean, if I move some frames for character A, I don't want those frames to be moved for character B. Is there a way to do it?

  • Avatar of Whalephant Whalephant Feb 23, 2010 at 21:53 UTC - 0 likes

    Is it possible to have the raid frames actually grow from the bottom upwards? I have the columns set to grow up, but they still fill up the top slots first.

  • Avatar of Shadowed Shadowed Feb 22, 2010 at 21:36 UTC - 0 likes

    Not right now, you can invert health bar colors with ShadowUF Bars thought.

  • Avatar of ebalsumgo ebalsumgo Feb 22, 2010 at 16:59 UTC - 0 likes

    is there any chance to let the background of the bar frames be colored by a brighter brighter version of the class colors (ala grid/grid2)? Right now I get super confused trying to figure out my raid's health when the background is black+combat text scrolling around (any way to just tell it to ignore everything BUT healing or everything BUT dmg?)

  • Avatar of Shadowed Shadowed Feb 19, 2010 at 21:04 UTC - 0 likes

    Yea I was kind of on the fence with where to put it. Technically it's for the player only, so it should probably be in the players configuration... but since it's also shown in the target frame I put it there.

  • Avatar of dfremder dfremder Feb 19, 2010 at 20:35 UTC - 0 likes

    Not sure why I was looking under the Player unit but it obviously wasn't there. Fixed the combo points and upgraded from ag_unitframes which I've been using since vanilla wow. :) Thanks for the nice mod!

  • Avatar of Shadowed Shadowed Feb 19, 2010 at 00:31 UTC - 0 likes

    Update, run /script for _, unit in pairs(ShadowUF.db.profile.units) do unit.portrait.fullAfter = nil end reload.

Facts

Date created
May 17, 2009
Categories
Last update
Oct 27, 2014
Development stage
Release
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Shadowed Unit Frames
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