Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Shadowed Shadowed Feb 11, 2010 at 22:32 UTC - 0 likes

    The fonts and textures came from another mod most likely, and when you deleted the mod you lost the extra fonts/textures it included. There should be some SharedMedia (SM/SML) addons that provide font or texture packs that you should look into.

  • Avatar of gazovu gazovu Feb 11, 2010 at 13:44 UTC - 0 likes

    Its a great addon i love it, good work man! just wondering i reinstall wow and delete SUF normally i put back and now i dont have so much fonts to chose and its same for bars just few option to chose how will look, if u know what i mean! Its working great and its all cool, if u can just tell me how too put more Textures to chose ingame?

    :)

  • Avatar of Shadowed Shadowed Feb 08, 2010 at 22:09 UTC - 0 likes

    Look at the raid tags, they should be called [unit:raid:assist] and [unit:raid:target], that gives you that kind of functionality.

  • Avatar of Femtaurcrio Femtaurcrio Feb 08, 2010 at 21:38 UTC - 0 likes

    Is there a chance that this addon will get a "Players Targetting Me" into the player frame and "Players Assisting" into the target frame? Basically, something similar to the way X-Perl has these functions set up.

    I'm curious because I love the way these frames look and function but being able to call out lazy DPS in raids on the spot that aren't paying attention and switching targets when needed is invaluable.

  • Avatar of Shadowed Shadowed Feb 08, 2010 at 21:34 UTC - 0 likes

    Ah, that's something you would have to bug Proditor about. I have no control over how the Aura Tracker addon anchors the icon.

  • Avatar of ebalsumgo ebalsumgo Feb 08, 2010 at 19:52 UTC - 0 likes

    Before sheeping: Before

    After sheeping: after

  • Avatar of Shadowed Shadowed Feb 08, 2010 at 16:34 UTC - 0 likes

    Could you screenshot that please?

  • Avatar of ebalsumgo ebalsumgo Feb 08, 2010 at 13:38 UTC - 0 likes

    no i just get the sheep button icon stretched across where the 3d portrait was. thanks for the party tip, going to get it fixed now :).

  • Avatar of Shadowed Shadowed Feb 08, 2010 at 00:08 UTC - 0 likes

    Enable advanced settings, then in Unit configuration -> Party -> Party you'll get an option to change how many rows per column. When you say an icon, I assume you mean the "?" quest question mark?

  • Avatar of ebalsumgo ebalsumgo Feb 07, 2010 at 22:27 UTC - 0 likes

    a couple of questions. I have been trying to figure out a way to make the party frames stack in a 2x2 layout (as in two on the bottom and two on the top). Second when I have the portrait enabled for my Focus (i am a mage and use it to do sheeping) when I sheep instead of getting the 3d graphic for the sheep I get an icon, not really a big deal but aesthetically unpleasant, any way to fix that?

Facts

Date created
May 17, 2009
Categories
Last update
Jun 30, 2014
Development stage
Release
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Shadowed Unit Frames
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