Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Aviana Aviana Oct 15, 2010 at 16:03 UTC - 0 likes

    Hi! Nice to see some big names from the wowace community taking over this one. Saves me a lot of time since i don't have work on my own continuation. Feel free to copy/paste anything i've done so far and you find useful. No need to give credit or something just get this thing going :D

  • Avatar of imadhermina imadhermina Oct 15, 2010 at 15:48 UTC - 0 likes


    i postet a ticket and its removed.. i dont know why..

    i was telling.. that a bug is exist, and this bug , mess up the buff icons...

    for ecample.. 1 paladin gived me foult buff... and i want cancel the buff time..

    so i go with rightclick on the buff , and try to cancel the buff... and its telling this here:

    "shadowunitframes was blocked, this functions is only for the blizzard "

    what the hell?

  • Avatar of Swesent Swesent Oct 15, 2010 at 13:35 UTC - 0 likes

    Do you also have an ETA for paladin's Holy Power?

  • Avatar of ChemAyla ChemAyla Oct 15, 2010 at 13:19 UTC - 0 likes

    Whats the word on the warlock shards? Right now I'm stuck using yours and I have to use simplistic for the player frame cause it has the shards.

  • Avatar of petou petou Oct 15, 2010 at 12:30 UTC - 0 likes

    I've created the ticket, thanks !

  • Avatar of deleted_254768 deleted_254768 Oct 15, 2010 at 12:12 UTC - 0 likes

    Noticed a problem with the dungeon role indicators, they all show the shield icon no matter the role (im a priest, and it shows shield)

  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 12:06 UTC - 0 likes

    This should be possible in the future, please open a feature request ticket.

  • Avatar of petou petou Oct 15, 2010 at 12:03 UTC - 0 likes

    Is there a way to have bigger buff on my target UF if I can spell steal them ? On defaut UI, stealable buff are pointed out with a yellow border, so I think you can have, using API, a simple way to determine if a buff is stealable or not. Xperl has this option and it's really really great for mages.

  • Avatar of sp00n sp00n Oct 15, 2010 at 10:42 UTC - 0 likes

    Also, don't select "Download" from the top of the page, since that will bring you to the version currently tagged as release (and this is still for 3.3.5!). Instead, select the most recent file on the menu to the right of the page to download the alpha version.

  • Avatar of kurayamikira kurayamikira Oct 15, 2010 at 08:58 UTC - 0 likes

    @benoitschipper I tryed your theory but it dosen't work =( same probs than before it


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