Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 23:30 UTC - 0 likes

    You can configure the growth direction of the soul shards. For colors, i'll get to those. I just wanted to have it working first, so i just went with the combo point colors.

    All of the new modules are basically quick solutions to get them working.

    Last edited Oct 15, 2010 by Nevcairiel
  • Avatar of jexxlc jexxlc Oct 15, 2010 at 23:29 UTC - 0 likes

    I know its still early, and thanks ahead of time for adding in the Soul Shard interface.

    Now for a couple feature requests. 2 main features I currently don't see options for concerning the Soul Shards. First is a way to customize the color of them. I, like many others, would prefer they be a purple/pinkish color to go more with a Warlock them.

    Secondly I would like an option for the fill order, like for example in Simplistic Unit Frames a used Soul Shard would deplete the right slot first, but in Shadowed a used Shard depletes the left first. I prefer it depleting from the right hand side as this just makes more sense since that is the same side health depletes from and so forth.

    Anyway, thanks for getting Shards added in, and they seem functional so far with no bugs to report.

  • Avatar of simmdogg simmdogg Oct 15, 2010 at 23:28 UTC - 0 likes

    Let me make a suggestion on the Holy Power.

    Make it a static display. Having it appear and disappear upon gaining and losing power causes the whole frame to adjust in size. All the other bars expand and contract based on whether the Holy Power bar is present and holding stacks.

  • Avatar of Soum Soum Oct 15, 2010 at 23:00 UTC - 0 likes

    @ Cosanoztra

    Thanks for your reply! But I think you miss my point. I've separated the raid frames but I can't still have more then 4 groups on the same column! What I want is 5 Groups in 1 column from top to bottom, like this: And this seems impossible to achieve using thouse options! Also it would be imba if you could provide a way to hide the ugly blizzard raid interface tab :P


    Last edited Oct 15, 2010 by Soum
  • Avatar of niveras niveras Oct 15, 2010 at 22:49 UTC - 0 likes

    This might not be the place for it, but had a question about customizing colors:

    I'd like to change the default colors for certain bars (health and power bars mostly) to the same colors I've used for a long time in my old ag_unitframe setup. However, SUF's interface for changing colors doesn't allow for precise or numeric inputs. Is there any way I can modify the defaults in SUF's .lua, or perhaps in its saved variables, to get the colors where I'd like?

  • Avatar of Cosanoztra Cosanoztra Oct 15, 2010 at 22:47 UTC - 0 likes
    @Soum This is my SUF Colums can be broken up: /suf -> Unit Configuration -> Raid -> "Raid" tab -- Separate Raid Frames - General section can configure the frame spacing, columns, units, etc..
  • Avatar of hagoss01 hagoss01 Oct 15, 2010 at 22:43 UTC - 0 likes

    Is anyone else having an issue with incoming heals? I am trying to get it configured, but it looks like it is commented out in the toc file.

  • Avatar of Atreus Atreus Oct 15, 2010 at 22:23 UTC - 0 likes

    would it be possible to have them coloured or be able to change the resource bars for lock and pally, as i pref a purple pinkish one for my lock and a yellowish one for my pally, don't have a druid yet..

  • Avatar of Soum Soum Oct 15, 2010 at 22:16 UTC - 0 likes

    Hello! Thanks for the espectacular work with this addon! I've been playing with SUF since 4.0.1 once ag_unitframes completly died. Now that both party and raid frames are working again, I'm missing a Key funtion that I loved in aguf. Is there by any means possible to make each of the Raid Groups movable? I'm used to have main 5 groups from top to bottom as only one collum (25 player Raid) as it saves a LOT of user interface space. Here's a screenshot that can explain this:

    EDIT: Or just allow the collumn to grow down aswell, maybe that can make a similar effect!

    Cheers and sorry if this is the wrong section to post :(

    Last edited Oct 15, 2010 by Soum
  • Avatar of phi1316 phi1316 Oct 15, 2010 at 22:07 UTC - 0 likes

    Good point on the profile test and Hidden Bar. Maybe a nap after work is best for me. :)


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