Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Soum Soum Oct 15, 2010 at 22:16 UTC - 0 likes

    Hello! Thanks for the espectacular work with this addon! I've been playing with SUF since 4.0.1 once ag_unitframes completly died. Now that both party and raid frames are working again, I'm missing a Key funtion that I loved in aguf. Is there by any means possible to make each of the Raid Groups movable? I'm used to have main 5 groups from top to bottom as only one collum (25 player Raid) as it saves a LOT of user interface space. Here's a screenshot that can explain this:

    EDIT: Or just allow the collumn to grow down aswell, maybe that can make a similar effect!

    Cheers and sorry if this is the wrong section to post :(

    Last edited Oct 15, 2010 by Soum
  • Avatar of phi1316 phi1316 Oct 15, 2010 at 22:07 UTC - 0 likes

    Good point on the profile test and Hidden Bar. Maybe a nap after work is best for me. :)

  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 22:02 UTC - 0 likes

    Turns out, that was my fault. Its fixed in the latest version ( v3.2.12-36 )

    And yeah, holy power shows up when you actually have holy power. No reason to show an empty bar all the time. It was just the config being hidden when it shouldn't be.

    BTW, you don't have to wipe your settings to test this. Just switch to another profile on the main General -> Profiles tab. You can switch back to your playing profile after testing easily =)

    Last edited Oct 15, 2010 by Nevcairiel
  • Avatar of phi1316 phi1316 Oct 15, 2010 at 21:58 UTC - 0 likes

    Well I did find out that Holy Power appears when I use my first Crusader Strike or really when the first Holy Power is gained. The option just isn't available to control it.

    Last edited Oct 15, 2010 by phi1316
  • Avatar of LLJKTechnogeek LLJKTechnogeek Oct 15, 2010 at 21:55 UTC - 0 likes

    Holy Power isn't showing up for me either, even after a complete settings wipe.

  • Avatar of phi1316 phi1316 Oct 15, 2010 at 21:45 UTC - 0 likes

    It looks like I can't see the Holy Power Option under Player > General. First guess is I have to create a blank profile for it to show up, but if there's another option I would take it over reconfiguring. I do however see the Widget Size options for it.

  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 21:40 UTC - 0 likes

    It should be on Player -> General.
    And for some weird reasons, you can switch it between bar and non-bar on the widget-size tab.

    I should add some logic into that positioning =)

    Last edited Oct 15, 2010 by Nevcairiel
  • Avatar of phi1316 phi1316 Oct 15, 2010 at 21:31 UTC - 0 likes

    With the latest version that included Holy Power, will this addition not work correctly with profiles that existed pre-4.0.1 or am I missing a setting? Under options and Player > Bars, I do not see a button for Enabling Holy Power but I could be overlooking where it is located.

    Last edited Oct 15, 2010 by phi1316
  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 21:13 UTC - 0 likes

    Ok v3.2.12-32 is up with the new modules.

  • Avatar of Nevcairiel Nevcairiel Oct 15, 2010 at 21:03 UTC - 0 likes

    I implemented Holy Power, Soul Shards and Eclipse.

    The new version will be up shortly, there are some technical difficulties with the upload of the new code right now ... <.<


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