Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ironrogue ironrogue Nov 20, 2010 at 18:47 UTC - 0 likes

    Very nice and simple add-one. I like the simplicity, it's very nice and beautiful. Can i have an help, with some configuration: how can i put on the player bar on the experience bar the value for the experience, the experience left and rested xp (i know that i can see that values on the tool tip under the experience bar)?

    Keep going with your excellent work.

    I'm now a user of your addon.

  • Avatar of Crusherix Crusherix Nov 20, 2010 at 00:20 UTC - 0 likes

    Been chugging through SuFs config menu all day and i have to ask. Is there any way to make debuffs on target frame to start at "top right" but to grow to the left and work its way down(newer spells go to the left untill frame ends then it starts filling under the first debuff row?

    The mangle, feral fearie fire and lacerates are mine and are on top right where debuffs starts(the debuff row starts just over the portrait and when the debuffs become enough to cross the buffs they migrate up one row instead and start refill the row below). http://i258.photobucket.com/albums/hh275/Crusherix/WoWScrnShot_100410_205019.jpg Like this, buffs on target starts from "top left" and grows to the right which is possible with SuF. But the debuff option shown here doesn't unless i've missed it and it would be awesome to have it again if possible.

    Another example(you can see the mindflays etc to clarify how/where the debuff row grow) http://i258.photobucket.com/albums/hh275/Crusherix/WoWScrnShot_100410_204948.jpg

    Last edited Nov 20, 2010 by Crusherix
  • Avatar of Kesitah Kesitah Nov 17, 2010 at 20:10 UTC - 0 likes

    Another suggestion: What about adding to the Buff/Debuff settings in addition to "Only show my buffs/Debuffs", "only show curable buffs/Debuffs" an option for "only show debuffs caused by an unfriendly target" (so that I would see the Debuffs on the tank, but not the Debuffs caused by the raid) or vice versa. Would something like that be possible?

  • Avatar of jskrypt jskrypt Nov 16, 2010 at 21:01 UTC - 0 likes

    TY <333333333333333333

  • Avatar of Nevcairiel Nevcairiel Nov 16, 2010 at 09:43 UTC - 0 likes

    For all only reading here:

    Aura Indicators has been updated for 4.0 on WoWAce and Curse.

  • Avatar of DavidTheMachine DavidTheMachine Nov 15, 2010 at 18:37 UTC - 0 likes

    @Stalksta

    The Shadowed Aura Indicators module looks like it can give you what you need.

  • Avatar of Kesitah Kesitah Nov 15, 2010 at 15:47 UTC - 0 likes

    With the Auras it does not seem to be possible to put the Debuff/Buff in the "Center" of the raidframes, only to the left, right, top, bottom. Personally I like a raidframe design where the frames are very close to each other. Currently if I have it like this:

    x1 x2 x3 x4 x5 x6 x7 x8 x9 x10

    I will see a debuff player "x1" gets on top of the frame of player "x6". What I would prefer if it would be on top of player x1's bar ("CENTER"). With ShadowUnitFrames_Indicators this is possible, but the Indicators only allow specialized Debuffs to be shown not "any debuffs I can cure" (my usual setup is to use the Indicators for bossfights, and the "normal" Aura settings for any debuffs which for example can happen with trashmobs, so that I do not have to configure the Indicators for every possible debuff).

    Can "Center" be added?

    Thanks.

  • Avatar of stalksta stalksta Nov 12, 2010 at 19:01 UTC - 0 likes

    As a priest I want to show the following buff/debuffs no raid frames.

    • Any curable debuff (magic/disease)
    • Weakened Soul (from PW:Shield)
    • Castable buffs (PW:S, PW:F, Shadow Protection)

    I can't seem to be able to get curable buffs & weakened souls as the options are ONLY curable buffs or ONLY castable debuffs.

    Am I missing something here or is this something that is not currently supported (in which case I'll open a ticket)

    Last edited Nov 12, 2010 by stalksta
  • Avatar of XMushroom XMushroom Nov 11, 2010 at 16:52 UTC - 0 likes

    @Cosanoztra They are fully working. You may have to go to the "General" on the left side, then enable "Advanced". That should enable everything.

  • Avatar of Cosanoztra Cosanoztra Nov 11, 2010 at 01:22 UTC - 0 likes

    are raid frames working to the fullest yet? i reinstalled wow completely on a new hard drive, installed the newest SUF, and i cannot change the layout like the column width/height spacing and etc

Facts

Date created
May 17, 2009
Categories
Last update
Oct 25, 2014
Development stage
Release
Language
  • enUS
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
Shadowed Unit Frames
Reverse relationships
1
Downloads
4,948,757
Recent files

Authors