Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of simmdogg simmdogg Dec 09, 2010 at 22:51 UTC - 0 likes

    I don't see any issue regarding this but I am losing my party frames on occassion. Is it being addressed?

  • Avatar of RSM72 RSM72 Dec 04, 2010 at 09:35 UTC - 0 likes

    SUF is randomly not displaying party pets and/or players pet in the party frame.

  • Avatar of Korebian Korebian Dec 04, 2010 at 04:41 UTC - 0 likes

    Is there by any chance a update on the way for ShadowedUF AuraTracker, also called CC Timers on portraits. I messaged Proditor, and he said other people have taken over the projects, so I should ask the new authors, anyone who can hopefully give me some good news?

  • Avatar of rotherumz rotherumz Nov 27, 2010 at 11:31 UTC - 0 likes

    There is a bug with Level (Coloured) in Classification, if you target a boss while using this it either displays as -1 or nothing at all, if you just use the regular Level option you get the ?? back, uploaded a few images incase you don't know what im talking about

    http://img132.imageshack.us/i/wowscrnshot112710112110.jpg/

    http://img44.imageshack.us/i/wowscrnshot112710112124.jpg/

  • Avatar of ebalsumgo ebalsumgo Nov 23, 2010 at 19:55 UTC - 0 likes

    Any chance anyone can poke at the Bar Growth module? I have been poking at it and I think I have it narrowed down to one section of the code that must have changed once 4.0 hit (I think it has to do with the incoming heals now using blizzard's code), problem is I am kind of poking at the dark and am not really sure how the incHeal function changed in SUF to cause the bar growth to affect the incHeal graphic being brought to the top of the frame instead of "below" where it belongs.

    Edit: after some more thought it might be the two "order = 3" in the function "Bars:OnConfigurationLoad()" definition. but the servers are currently down and I cant test it out.

    Last edited Nov 23, 2010 by ebalsumgo
  • Avatar of Yargoro Yargoro Nov 21, 2010 at 22:59 UTC - 0 likes

    I found similag bug (see comment 453).

    I open configuration menu and change some settings. After closed configuration some speels to my actionbar is not selectable (maybe invisible frame overlap?).

    Opened the configuration again and unlock frame and move the raid frames,the bug still disappear.

  • Avatar of ironrogue ironrogue Nov 20, 2010 at 18:47 UTC - 0 likes

    Very nice and simple add-one. I like the simplicity, it's very nice and beautiful. Can i have an help, with some configuration: how can i put on the player bar on the experience bar the value for the experience, the experience left and rested xp (i know that i can see that values on the tool tip under the experience bar)?

    Keep going with your excellent work.

    I'm now a user of your addon.

  • Avatar of Crusherix Crusherix Nov 20, 2010 at 00:20 UTC - 0 likes

    Been chugging through SuFs config menu all day and i have to ask. Is there any way to make debuffs on target frame to start at "top right" but to grow to the left and work its way down(newer spells go to the left untill frame ends then it starts filling under the first debuff row?

    The mangle, feral fearie fire and lacerates are mine and are on top right where debuffs starts(the debuff row starts just over the portrait and when the debuffs become enough to cross the buffs they migrate up one row instead and start refill the row below). http://i258.photobucket.com/albums/hh275/Crusherix/WoWScrnShot_100410_205019.jpg Like this, buffs on target starts from "top left" and grows to the right which is possible with SuF. But the debuff option shown here doesn't unless i've missed it and it would be awesome to have it again if possible.

    Another example(you can see the mindflays etc to clarify how/where the debuff row grow) http://i258.photobucket.com/albums/hh275/Crusherix/WoWScrnShot_100410_204948.jpg

    Last edited Nov 20, 2010 by Crusherix
  • Avatar of Kesitah Kesitah Nov 17, 2010 at 20:10 UTC - 0 likes

    Another suggestion: What about adding to the Buff/Debuff settings in addition to "Only show my buffs/Debuffs", "only show curable buffs/Debuffs" an option for "only show debuffs caused by an unfriendly target" (so that I would see the Debuffs on the tank, but not the Debuffs caused by the raid) or vice versa. Would something like that be possible?

  • Avatar of jskrypt jskrypt Nov 16, 2010 at 21:01 UTC - 0 likes

    TY <333333333333333333

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Date created
May 17, 2009
Categories
Last update
Aug 04, 2014
Development stage
Release
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