Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of lerdeder lerdeder Oct 16, 2012 at 01:16 UTC - 0 likes

    Wondering how to add a font to this awesome mod, and also I was wondering why border highliting for things you can cure doesn't work for Shaman. On my Mage, unit frames with a curse turn pink, but on my Shaman, nothing happens despite the unit frames being absolutely identical.

  • Avatar of sausje sausje Oct 15, 2012 at 19:57 UTC - 0 likes

    But could you allow it to be skinned tho, it really doesn't look too nice atm with my UI and i don't want to switch unitframes :(

  • Avatar of Shadowed Shadowed Oct 15, 2012 at 18:28 UTC - 0 likes

    I don't plan on supporting Masque.

  • Avatar of sausje sausje Oct 15, 2012 at 17:05 UTC - 0 likes


    Is it possible that we can skin the aura icons? Make it compatible with the addon: or so, to make it even easier :)

    Thanks :)

  • Avatar of Shadowed Shadowed Oct 11, 2012 at 20:09 UTC - 0 likes

    There's likely some weird upgrade issue that I can't really narrow down with very old profiles.

    Save your SV and then delete it and it will fix it.

  • Avatar of Babbil Babbil Oct 11, 2012 at 19:28 UTC - 0 likes

    Been using SUF for a while now and I am having an issue with the monk mana bar. Whenever I enable it I receive the following error:

    Date: 2012-10-11 14:25:05 ID: 1 Error occured in: Global Count: 1 Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 467: attempt to compare number with nil Debug: [C]: ? ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:467: PositionWidgets() ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:131: Load() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:306: SetVisibility() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:613: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:460 [C]: SetAttribute() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:943: LoadUnit() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1231: InitializeFrame() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:266: LoadUnits() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:82: OnInitialize() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:743: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:741

  • Avatar of Lastrite Lastrite Oct 10, 2012 at 13:44 UTC - 0 likes

    @Shadowed: Go

    Thanks, greatly appreciated!

  • Avatar of Shadowed Shadowed Oct 08, 2012 at 14:36 UTC - 0 likes

    Oh right, forgot that the aggro color is taken from hostile.

    It's a fair enough argument, I'm not going to add options for the entire 4 states right now, but I've added an "Has Aggro'" options to the Colors tab.

  • Avatar of Lastrite Lastrite Oct 08, 2012 at 14:26 UTC - 0 likes

    @Shadowed: Go

    I'm currently already recoloring the healthbar by reaction, this works fine.

    The problem comes when I want to color friendly healthbars by aggro as well. The aggrocolor uses the same color as reactioncolor for hostile. The endresult is that visually, friendly people with aggro are being shown as hostiles (because I can't independently change those two colors). Friendly's with aggro aren't the same thing as hostiles, in fact, they are almost opposites. That's why I personally believe that sharing the same color is counter-intuitive.

    It's your call of course, and you taking the time to respond in the first place is appreciated either way.


  • Avatar of Austra Austra Oct 08, 2012 at 08:53 UTC - 0 likes

    just updated to the latest version and its not working... just logged into the game and there not on so ive got only normal blizz frames :(


Date created
May 17, 2009
Last update
Nov 26, 2014
Development stage
  • enUS
  • koKR
  • ruRU
  • zhCN
  • zhTW
All Rights Reserved
Curse link
Shadowed Unit Frames
Reverse relationships
Recent files