Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of pyakuz pyakuz Oct 31, 2012 at 15:44 UTC - 0 likes


    awesome frames! but evrytime i try respec some talents on my hunter i got error message from SUF... can u guys fix that?

  • Avatar of Morwo Morwo Oct 26, 2012 at 04:45 UTC - 0 likes

    @Morwo: Go

    Ah this feature already exists !

    @Shadowed: Go

    The string feature apeared, as i checked Extended options.

  • Avatar of Shadowed Shadowed Oct 26, 2012 at 04:05 UTC - 0 likes

    Definitely not going to happen. I've done those before, they aren't particularly trivial or something I want to implement again.

    Last edited Oct 26, 2012 by Shadowed
  • Avatar of Morwo Morwo Oct 26, 2012 at 04:00 UTC - 0 likes

    feature request: Profile sending/sharing/retrieving to other players ingame would be nice. Other addons like Vuhdo or TellMeWhen are very popular in my guild due this feature.

  • Avatar of Lord_Deimos Lord_Deimos Oct 25, 2012 at 10:54 UTC - 0 likes

    I Have a question about the Blizzard Raid Frame, i have the party unit that is overlapping with the blizzard raid frame, and i can't understand how to bring the blizzard interface on top of sUF party frame.

    Can anybody help me?


  • Avatar of fauxjambi fauxjambi Oct 24, 2012 at 03:25 UTC - 0 likes

    i'm setting up party frames to have buffs on top and debuffs on bottom, but the buffs of one are overlapping with the debuffs of another, and i can seem to change the vertical spacing, can anyone tell me if this is possible? edit: once i get these frames set up and if they work well for me i will definately be donating, fell in love with AG and this is the closest i can find so far since it stopped working hardcore

    Last edited Oct 24, 2012 by fauxjambi
  • Avatar of Shadowed Shadowed Oct 22, 2012 at 15:14 UTC - 0 likes

    Yup unfortunately you're right. No data.

  • Avatar of tliff tliff Oct 22, 2012 at 11:32 UTC - 0 likes
  • Avatar of Shadowed Shadowed Oct 22, 2012 at 05:24 UTC - 0 likes

    I kind of doubt it, but if you have them anyway then sure. Maybe I'll somehow see something different.

    The alt power setup is a very ugly API. Unfortunately, if the color is embedded in a texture, then coloring it isn't going to happen. Maybe I'll decide to just change the texture itself, but I don't like that since the textures will have variable heights different from the alt power bar.

  • Avatar of tliff tliff Oct 21, 2012 at 23:16 UTC - 0 likes

    Just checked it.

    No useful RGB data in the table. Looks like Blizzard went with a texture for this. Seems like an ugly API.

    I'll have to crop the screenshots tomorrow and will post them if they are of any use to you.

    Last edited Oct 22, 2012 by tliff


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