Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Shadowed Shadowed Oct 07, 2012 at 02:02 UTC - 0 likes

    If SUF was actually wiping settings, odds are more people would complain about it. It was very likely something on your end that caused it.

    Aura positioning hasn't changed since it was originally added.

  • Avatar of akameheow akameheow Oct 07, 2012 at 00:56 UTC - 0 likes

    SUF completely reset and wiped all my saved profiles earlier this week. And now, also, buff/debuffs aren't allowing me to position them at the top right/left/middle etc...this is very annoying and a feature i used to love. Is there anyway to position them more than just top/right/left/bottom of the frames?

  • Avatar of Shadowed Shadowed Oct 06, 2012 at 16:53 UTC - 0 likes

    ashemedai: Yea sorry, that's probably why. Some of the very first configurations were a bit of hacks so they might run into issues like this from time to time.

  • Avatar of ashemedai ashemedai Oct 06, 2012 at 08:20 UTC - 0 likes


    I just nuked the entire installation plus the SavedVariables and installed everything (alpha) from scratch. (This was an install harking back to when you first started on SUF and were still on #wowace.)

    Only warnings/errors I get now are some taint messages, but according to nevcairiel the same taint messages happen for Mapster and are not caused by it.

    The cutscene issue is also resolved by that.

  • Avatar of Cromat0033 Cromat0033 Oct 06, 2012 at 07:22 UTC - 0 likes

    Buff strada not correctly configured. When use x and y offset to move a buff/debuff over the hp bar, only the border of the buff/debuff is displayed. Icon is masked by the bar.

    Bad english, sorry

  • Avatar of Shadowed Shadowed Oct 05, 2012 at 17:27 UTC - 0 likes

    Are you using the latest alpha? That was an issue that was fixed.

  • Avatar of zelijin zelijin Oct 05, 2012 at 16:28 UTC - 0 likes

    All the bugs that use to cause problems for me were fixed and 99% working fine for me, The only thing I'm having an issue with very minor sometimes when players enter vechile type fights say last boss gate of setting sun SUF posts there raid frame as offline.


  • Avatar of Shadowed Shadowed Oct 04, 2012 at 17:18 UTC - 0 likes

    Latest alpha should have fixed it already.

  • Avatar of ashemedai ashemedai Oct 04, 2012 at 12:57 UTC - 0 likes


    No, nothing customized for text tags. It's basically a default install.

    Last edited Oct 04, 2012 by ashemedai
  • Avatar of Shadowed Shadowed Oct 03, 2012 at 20:07 UTC - 0 likes

    I understand what you said fine, you don't understanding how positioning works.


Date created
May 17, 2009
Last update
Oct 19, 2014
Development stage
  • enUS
  • koKR
  • ruRU
  • zhCN
  • zhTW
All Rights Reserved
Curse link
Shadowed Unit Frames
Reverse relationships
Recent files