Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations are not required, but are appreciated!

Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target


  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:


Please focus all discussions, questions or general feedback to the forum thread:

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of Aotmeik Aotmeik Feb 21, 2014 at 21:47 UTC - 0 likes

    In v3.10.4 Boss Frames only works in Multitarget Boss Fights not on Singletarget Fights in v3.10.3 the Boss Frames works in all Boss Fights why?

  • Avatar of catbeef catbeef Feb 20, 2014 at 04:50 UTC - 0 likes

    much love for tanks from the tank role :)

  • Avatar of Shadowed Shadowed Feb 16, 2014 at 22:22 UTC - 0 likes

    MT/MA ToT does work, but the position by default (until latest alpha) is broken. Offset the MT ToT frame by about 150 to fix it.

  • Avatar of Thels Thels Jan 04, 2014 at 19:45 UTC - 0 likes


    The Main Tank Target of Target thing is not working correctly. It shows the Main Tank Target instead.

    Also, I posted a bunch of things I came across here:

    Do you still check that forum, or should issues be posted elsewhere?

    Thanks :)

  • Avatar of Shadowed Shadowed Dec 26, 2013 at 05:03 UTC - 0 likes

    You can't configure portraits in that manner, no.

  • Avatar of anariet anariet Dec 26, 2013 at 04:35 UTC - 0 likes

    Hi! I just installed this addon and fell in love with it! Grats on the great work! Quick question tho, because i sniffed around and couldn't find it: is there a way to make class portraits only show up for players, and not for NPCs? Thanks!

  • Avatar of lotddragon lotddragon Dec 20, 2013 at 23:26 UTC - 0 likes

    Latest alpha is working

  • Avatar of Shadowed Shadowed Dec 20, 2013 at 22:46 UTC - 0 likes

    lotddragon: Try latest alpha

    angrysteel: It is not possible

  • Avatar of angrysteel angrysteel Dec 20, 2013 at 19:30 UTC - 0 likes

    Is it possible to change the font for specific frames using Tags? Currently i only see how to change the fonts globally.

    If this is possible via tags, could you give me an example? I tried making a custom tag using:

    FontString:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")

    Doesnt work, but im just trying things from the api wiki.

    Last edited Dec 20, 2013 by angrysteel
  • Avatar of lotddragon lotddragon Dec 20, 2013 at 08:42 UTC - 0 likes

    Just tried latest build and whenever I put the empty bar on myself, it blacks out my entire unit frame. When I put target empty bars on, it removes the numbers from their power bar.

    Here is the LUA error I get:

    Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:511: attempt to compare nil with number Time: 12/20/13 03:53:45 Count: 1 Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:511: in function `PositionWidgets' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:142: in function `Load' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:390: in function `SetVisibility' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:105: in function `Reload' Interface\AddOns\ShadowedUF_Options\config.lua:215: in function <Interface\AddOns\ShadowedUF_Options\config.lua:205> Interface\AddOns\ShadowedUF_Options\config.lua:241: in function <Interface\AddOns\ShadowedUF_Options\config.lua:231> Interface\AddOns\ShadowedUF_Options\config.lua:255: in function <Interface\AddOns\ShadowedUF_Options\config.lua:245> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...ns\ShadowedUF_Options\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...ns\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

    Locals: <none>

    Last edited Dec 20, 2013 by lotddragon


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