SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range checking: Fades frames out that are out of range of you
- Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Currently released:
- Aura indicators for unit frames
- Smoothbars for unit frames
- Trinket based tags
- Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
Feedback
Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Facts
- Date created
- May 17, 2009
- Categories
- Last update
- May 08, 2013
- Development stage
- Release
- Language
- enUS
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- Shadowed Unit Frames
- Reverse relationships
- 1
- Downloads
- 3,240,294
- Recent files
- A: v3.8.7-3-ga9b086d for 5.2.0 May 08, 2013
- A: v3.8.7-2-g6f5cd7f for 5.2.0 Apr 30, 2013
- A: v3.8.7-1-g7b63785 for 5.2.0 Apr 30, 2013
- R: v3.8.7 for 5.2.0 Apr 28, 2013
- A: v3.8.6-2-gba44a6b for 5.2.0 Apr 07, 2013
Authors
Relationships
- Tool used
- LocaleScraper
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibSharedMedia-3.0
- LibStub

- Reply
- #818
RocketManVII May 19, 2013 at 17:39 UTC - 0 likesI get the following error using Holy Shock on my Holy Paladin:
Message: ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: Usage: UnitPower("unit"[, type][, unmodified]) Time: 05/19/13 12:35:20 Count: 45 Stack: [C]: in function `UnitPower' ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: in function <...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:94>
Locals: (*temporary) = nil (*temporary) = 9
EDIT: For clarification, the error occurs whenever a Holy Power is generated.
- Reply
- #817
Rufse May 18, 2013 at 18:14 UTC - 0 likesHi,
First off, fantastic addon! Please keep up the great work with keeping it alive!
Secondly to my question; i'm playing a rogue, and would like to see the combopoints on my focus target (focus kidney etc). On normal "Target", the option for Combo Points are right there under General, but i cant seem to find it anywhere on the focus. Am i missing something or is this feature not supported? If so- is it possible to request it? or get a LUA mod i perhaps could just add myself?
Thank you! Daniel
- Reply
- #816
CralthunktheExplorer May 10, 2013 at 01:31 UTC - 0 likesI'm not sure if this is fixed in one of the alpha builds, but in the most recent stable version I am having issues with the enemy cast bars.
If I am anywhere near an enemy that is casting something, it shows up the cast bars, oftentimes overriding the cast bars for my current target. I'm not sure how to fix this, but was hoping I could get some advice on this or confirmation that it is a known issue that will be fixed soon.
- Reply
- #815
Ivanoize1 May 07, 2013 at 22:18 UTC - 0 likesI got this error when reloading my UI:
Message: Interface\FrameXML\ShardBar.lua:224: Usage: UnitPower("unit"[, type][, unmodified]) Time: 05/07/13 19:15:49 Count: 1 Stack: [C]: in function `UnitPower' Interface\FrameXML\ShardBar.lua:224: in function `OnEvent' Interface\FrameXML\ShardBar.lua:157: in function `WarlockPowerFrame_SetUpCurrentPower' Interface\FrameXML\PlayerFrame.lua:724: in function `PlayerFrame_HideVehicleTexture' Interface\FrameXML\PlayerFrame.lua:386: in function `PlayerFrame_ToPlayerArt' Interface\FrameXML\PlayerFrame.lua:143: in function `OnEvent' Interface\FrameXML\UnitFrame.lua:563: in function <Interface\FrameXML\UnitFrame.lua:561>
Locals: (*temporary) = nil (*temporary) = 7
- Reply
- #814
Ratashok Apr 30, 2013 at 14:43 UTC - 0 likesI have donwloaded the last alpha version 3.8.7-1-g7b63785 and all my bars are gone, but my profile is correct and settings are ok. Thank you for any help and for your great job with this wonderfull addon.
- Reply
- #813
Fogyreef Apr 30, 2013 at 05:43 UTC - 0 likesI went to export from my main to other accounts I own, but the Layout Mangager tab would not appear on the other accounts. How do I ensure the Layout Manager tab appears so I can import?
Thanks.
- Reply
- #812
appleslice Apr 29, 2013 at 13:41 UTC - 0 likesI've created a DoT Aura Filter blacklist for each class however, you can only select one filter per frame. I did not realize that when I was creating them and was surprised it was limited to only one. Can you please take a moment to allow multiple Blacklist filters to be a selected/applied? Being a fellow addon creator(personal addon) it shouldn't be too difficult.
Thanks, and I appreciate the addon, been using it for 2yrs now.
- Reply
- #811
Mephisto68 Apr 10, 2013 at 11:23 UTC - 0 likesA really simple question that I cannot find the answer too, where is the ready check button? I wrote an alternative macro but there must be a ready check button in there somewhere. Thanks.
- Reply
- #810
Chhuong Apr 09, 2013 at 18:14 UTC - 0 likesHow can I make my Shadowed unit frames debuff icons larger? (larger than default, which is 30) without using Enlarge your auras.
- Reply
- #809
xenq Apr 03, 2013 at 14:45 UTC - 0 likesDont work "show pet in journal" in target right-click menu