Shadowed Unit Frames

Another example

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

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Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Feedback

Please focus all discussions, questions or general feedback to the forum thread:
http://forums.wowace.com/showthread.php?t=18744

For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!

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  • Avatar of rrkarr rrkarr Nov 20, 2014 at 21:10 UTC - 0 likes

    There is an extra bar on my Paladin at the bottom. It squishes everything on the frame. I checked every setting. I can't find anything to remove it.

  • Avatar of wace44 wace44 Nov 19, 2014 at 00:58 UTC - 0 likes

    When having an active npc/enemy targeted, for some reason SUF is making parts of character's belts spin around wildly. I'm at a loss as to why, any help for this would be appreciated.

  • Avatar of itsnotemy itsnotemy Nov 18, 2014 at 03:54 UTC - 0 likes

    @itsnotemy: Go

    nevermind, the check box for hiding default raid frames was checked. previous versions was not

  • Avatar of itsnotemy itsnotemy Nov 18, 2014 at 03:22 UTC - 0 likes

    Hello, the newest version is causing the default raid frames to disappear. I like using default raid frames but use SUF for targeting bars. I have disabled this addon and the default frames do indeed return.

  • Avatar of KingAir KingAir Nov 10, 2014 at 07:59 UTC - 0 likes

    @gvainio: Go

    Hi. Same Problem here....

  • Avatar of gvainio gvainio Nov 09, 2014 at 15:55 UTC - 0 likes

    The range indicator is no longer working correctly. I see in the log that changes were made recently. Sometimes you have to go very close to your target in order for you to get in "non fade-out" range. I first noticed this a few days ago when my pvp target in BGs were clearly in range, but the unit frames were not indicating that they were. The check spells are set correctly.

  • Avatar of Shadowed Shadowed Nov 05, 2014 at 04:20 UTC - 0 likes

    Combo points are associated to a player now and not the target

  • Avatar of dresresto dresresto Nov 04, 2014 at 21:58 UTC - 0 likes

    The combo points for target appear to currently be broken. It lets me turn them on, but when I try to move them using the X and Y off-sets, it refuses to move. I normally keep my combo points on the right side of the target frame, but unfortunately it refuses to move from the left.

  • Avatar of Hangesz Hangesz Oct 22, 2014 at 09:27 UTC - 0 likes

    I do not know that if I am doing it wrong or not but I tried to setup the player,targets target frame to track boss debuffs on me or on the other tank while tanking the boss.

    I have enabled the debuffs on the auras tab and checked the 'show boss debuffs' and left everything unmarked But while tanking I could not see the boss debuffs on the player frame neither on the target's target frame (like fatal strike stacks from malkorok etc...)

    Maybe I am missing something but it is hard to configure this while tanking bosses.

  • Avatar of Shadowed Shadowed Oct 22, 2014 at 05:55 UTC - 0 likes

    Try latest alpha, it's been moved to the player unit

Facts

Date created
May 17, 2009
Categories
Last update
Nov 15, 2014
Development stage
Release
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Shadowed Unit Frames
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