SUF focuses on a simplistic configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Bug reporting
Because of how much of a pain dealing with comments on Curse is, I am disabling comments there. Please direct any bug reports to the ticket tracker.
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
- Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range checking: Fades frames out that are out of range of you
- Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Currently released modules are:
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for unit frames by myself
Bar growth/empty bars by myself
PVP trinket based tags by myself
Damn Unit Sounds by myself, also not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
Facts
- Date created
- 17 May 2009
- Categories
- Last update
- 07 Feb 2010
- Development stage
- Release
- Language
- enUS
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- Shadowed Unit Frames
- Reverse relationships
- 1
- Recent files
- A: v3.1-19-g5c48ff5 for 3.3.0 on 07 Feb 2010
- A: v3.1-18-gf11dd42 for 3.3.0 on 07 Feb 2010
- A: v3.1-17-g61f79c7 for 3.3.0 on 30 Jan 2010
- A: v3.1-14-g5cb025a for 3.3.0 on 30 Jan 2010
- A: v3.1-13-g507e553 for 3.3.0 on 25 Jan 2010
Authors
Relationships
- Tool used
- LocaleScraper
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibHealComm-4.0
- LibSharedMedia-3.0
- LibStub
- #92
Shadowed Mon, 08 Feb 2010 22:09:42Look at the raid tags, they should be called [unit:raid:assist] and [unit:raid:target], that gives you that kind of functionality.
- #91
Femtaurcrio Mon, 08 Feb 2010 21:38:10Is there a chance that this addon will get a "Players Targetting Me" into the player frame and "Players Assisting" into the target frame? Basically, something similar to the way X-Perl has these functions set up.
I'm curious because I love the way these frames look and function but being able to call out lazy DPS in raids on the spot that aren't paying attention and switching targets when needed is invaluable.
- #90
Shadowed Mon, 08 Feb 2010 21:34:41Ah, that's something you would have to bug Proditor about. I have no control over how the Aura Tracker addon anchors the icon.
- #89
ebalsumgo Mon, 08 Feb 2010 19:52:44Before sheeping:
After sheeping:
- #88
Shadowed Mon, 08 Feb 2010 16:34:01Could you screenshot that please?
- #87
ebalsumgo Mon, 08 Feb 2010 13:38:22no i just get the sheep button icon stretched across where the 3d portrait was. thanks for the party tip, going to get it fixed now :).
- #86
Shadowed Mon, 08 Feb 2010 00:08:39Enable advanced settings, then in Unit configuration -> Party -> Party you'll get an option to change how many rows per column. When you say an icon, I assume you mean the "?" quest question mark?
- #85
ebalsumgo Sun, 07 Feb 2010 22:27:00a couple of questions. I have been trying to figure out a way to make the party frames stack in a 2x2 layout (as in two on the bottom and two on the top). Second when I have the portrait enabled for my Focus (i am a mage and use it to do sheeping) when I sheep instead of getting the 3d graphic for the sheep I get an icon, not really a big deal but aesthetically unpleasant, any way to fix that?
- #84
Shadowed Sun, 07 Feb 2010 20:41:45Horizontal layouts isn't something I plan on adding right now, I've only gotten 2 people (including you) asking for it. And no, you can't only show stealable buffs.
- #83
Drako Fri, 05 Feb 2010 23:34:21First of all thank you very much, suits my needs best so far, rather lightweight and still full of options.
But ... I do have 1 request if possible :)
I was thinking to try out a new approach for my interface so i was planning to have the player and target bars+widget show vertically on the left/right side of my minimap in the lower center of the screen. All the details are just to give you a visualisation of what I mean but the request is rather simple.
_____
| 3D |
| ___ |
| | M|
| H| A|
| P| N|
|_ |_A|
Together with your module to grow/deplete from Top>Bottom it would go very nice.
Thanks for a great addon.
Edit: I also noted 1 more thing that will probably need some kind of tweaking/fixing. There is no possibility to show only stealable buffs on the target unit?