46 - Disable notification of player's own minimap ping
What is the enhancement in mind? How should it look and feel?
Option to not show notification of minimap ping for the player's own ping (as I usually know when I did it).
Please provide any additional information below.
Also, currently, when pings notification messages are are set to be output to the chat frame, quite often (if not always) when the player pings the minimap, the ping message is shown twice. Would be nice if it was only once.
| User | When | Change |
|---|---|---|
| CaptWhyNot | Aug 14, 2009 at 02:10 UTC | Create |
- 1 comment
- 1 comment
Facts
- Reported
- Aug 14, 2009
- Status
- New - Issue has not had initial review yet.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
CaptWhyNot Dec 15, 2009 at 21:59 UTC - 0 likesThis (along with a minor fix to duplicate ping detection) can be accomplished by modifying the MINIMAP_PING function in Ping.lua to the following [adds "if not UnitIsUnit(unit, "player") then" and changes an "and" to "or"]: