13 - Movers get "stuck" to cursor.
What steps will reproduce the problem?
1. Enable "Show movers".
2. Click and drag a mover partially off the screen and around for at least 5 seconds.
3. Release the mouse button.
4. Move the mouse to a UI element which is supposed to do something on click and try to click on it.
What is the expected output? What do you see instead?
Clicking on the UI element should work as normal. Instead, nothing happens. The sexymap mover moves with the cursor despite having released the mouse button. It's "stuck" to the cursor. You then have to reload the UI to be able to click on anything.
What version of the product are you using?
The latest beta as of November 8, 2008.
Do you have an error log of what happened?
No.
Please provide any additional information below.
I had to reload my UI 5 times when trying to position my movers on the side of my screen. The only way I was able to do it is if I did quick drags under 5 seconds and didn't accidentally move them off the screen.
| User | When | Change |
|---|---|---|
| alexfolland | Mon, 17 Nov 2008 13:26:16 | Create |
- 2 comments
- 2 comments
Facts
- Last updated on
- 27 Oct 2009
- Reported on
- 17 Nov 2008
- Status
- New - Issue has not had initial review yet.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- #2
Adirelle Sun, 21 Dec 2008 10:48:17Inserting this code at line 184 of General.lua helps to unstick the movers:
f:SetScript("OnLeave", stop)- #1
Adirelle Mon, 15 Dec 2008 13:25:44Still here with r20081214063730.
To reproduce: - start moving one of sexymap moving frame. - hover over another frame (e.g. an unit frame, a fortress block, etc.), - release the mouse button => the frame continues following the cursor.