Sackville

  • 3 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Main Realfriend Realfriend Oct 25, 2012
Overview Sackville replaces the default bag interface with virtual bags using customizable filtering and sorting rules. Type /sack help in-game to see available options or just /sack to open the configuration screen. Latest News 2012-10/25 The plan for this evening is to add a profile management screen so that you can copy a profile from another character. Another feature that I want to add soon is the ability to add per-bag enable/disable and the ability to make a copy of a bag so that you...
News archive Realfriend Realfriend Oct 15, 2012
2012-9-23 Work on the configuration GUI continues and it is 50% complete. I'm trying very hard to get a beta release ready in time for MoP release. 2012-9-16 Bag sections can now be minimized by clicking on the section title The search box now is cleared when bags are closed. Fixed some minor layout bugs. Fixed a bug that with the escape key not closing the bank frame. 2012-9-15 Reworked item filtering code to be more easily extended. Added additional bag sections to Trade Goods. Fixed bug...
Sackville Development Realfriend Realfriend Sep 15, 2012
Design principles Provide a default configuration that will satisfy most user. Do not overwhelm the user with too many configuration options. Provide enough flexibility for advanced users. Write code with extensibility and maintainability in mind. Re-use existing libraries to extend functionality, where applicable. Coding Style Use 4 spaces for each level of indentation. Do not use tab characters. Most decent text editors should have a feature to insert spaces when you press the tab key....
  • 3 pages found