Quick Auctions

r20100324

Change log

Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Mar 23 21:38:10 2010 -0700
Oh and remove these two files I'll not need
Quick fix for post time bug from 3.3.3

Date:   Mon Feb 15 11:13:35 2010 -0800
Added QAAPI:GetData(itemLink), simple API to access scanned auction data
Author: raptium <raptium@gmail.com>

Date:   Tue Feb 9 01:39:40 2010 +0800
Add zhTW localization(partial)
Author: Shadowed <shadowed.wow@gmail.com>

Date:   Sun Jan 24 10:34:28 2010 -0800
Added /qa cancelall #g#s%c - cancels all auctions without a buyout below the entered amount (thanks Dezzimal)
- Now will wait for more mail even if not every slot can be looted. If you have 100 mail waiting, the first 20 will make your inventory too full, it will wait and keep looting the next 30 slots
- After sending mail, will wait twice as long before auto looting to make sure all events fired

Date:   Wed Jan 20 22:46:31 2010 -0800
When determining where to split items into, QA will pick the items speciality bag, glyphs will go into a scribe bag before the backpack for example
Fixed leaked global

Date:   Tue Jan 19 13:40:40 2010 -0800
Fixed a gem summary bug that would cause it to break in Russian (Thanks Kos)

Date:   Sun Jan 10 18:55:58 2010 -0800
When auto looting finishes, any pending mail that is supposed to be auto sent is sent immediately
Fixed mail rechecking not working
- After checking all mail indexes and running out, it will reset to #1 and do one more loop before exiting

Date:   Thu Jan 7 19:05:31 2010 -0800
Sped up scanning again, instead of delaying 0.50, 1.32, 1.98 seconds each time a scan fails to return data QA will soft retry and check for data every 0.10 second until 4 seconds total have elapsed. Should result in faster initial scans, but have little impact after that
- Fixed some auctions taking far too long to scan like gems when using summary
Removed unique/full error if we run out of things to loot since mail can be incremented via over means not just full/unique

Date:   Tue Jan 5 11:10:18 2010 -0800
Fixed whitelist configuration not working
Updated deDE localizatioon, thanks Rothis

Date:   Mon Jan 4 20:29:29 2010 -0800
Fixed inventory counts not showing up in the summary if there were no items in the auction house (Thanks dr_AllCOM3)
If a split failure occurs, items will no longer be queued for splitting, fixes issues if split failure occurs and you try and repost
- Moved split queue reset to split starting to fix any remaining bugs
Increased timeout on splitting to 20 seconds, as it's possible space will be freed up during the split queue due to changes in how posting works
- Reduced throttle on bag updates to 0.10s, might slightly speed up splitting, might not
Localization update
Wheeeeeeeeeeee
Oops! Logic is hard
Added debug code to scanning so I don't have to keep adding it back when I test things
Another change to be sure it doesn't show the players name as being undercut
Fixed width bug with general category for options
- Updated description texts to indicate prices are per item, not total
Added /qa cancel <filter> allows you to cancel any items matching the given filter. Can be used to single cancel items /qa cancel Glyph of Guardian Spirit or to mass cancel by pattern such as /qa cancel Glyph to cancel anything matching Glyph
Improved sorting for posting items, the new order is whatever has the lower stack count, if the stack counts are equal the item with the least in your inventory will be posted first to free up new slots for splitting faster
Mail indicator will get shifted to the left if somebody is using Postal
Fixed lock status on buttons not being reset if there are no auctions to cancel
- Fixed visual bug that would make it look like you undercut yourself, so I don't have to listen to people complain
Fixed split error not showing up in the log

Facts

Uploaded on
Mar 24, 2010
Game version
  • 3.2.0
Filename
_QuickAuctions-r20100324.zip
Size
216.3 KiB
MD5
fa951baf0274a2d70335c9ca7fdebff8
Type
Release
Status
Normal
Downloads
6,442

Authors