About QuestItemBar
Automatically shows a bar with buttons for the quest items you possess. It looks similar to a standard action bar. It is based on Ace3 and various embedded libraries provided by the Ace-community.
New features in 0.8
- Display quest name and objective status in tooltip if information found.
- Better handling of keybinds. If a quest item is no longer in possesion the keybind will be cleared instead of jumping to another item. If the player gets the previously keybound item again it will be bound again.
Features
- Behaves more or less like any standard action button.
- ButtonFacade support.
- LibDataBroker launcher.
- Show all or only usable quest items.
- Sort items in order usable - not usable - quest starter
- Indicate if a item starts a new quest.
- Should work on any WoW language client. Please report if it doesn't.
Configuration
- Open a configuration dialog using the commands "/qib config" or "/QuestItemBar config" or by clicking the LDB launcher. Or simply use the standard interface -> addons menu.
- Configuration can be done using commands too. /qib <command>. Write /qib to show available commands.
- Change the direction (growth) by right clicking on the anchor.
Planned features
- Keybindings. I'm not happy how it works. Will be improved.
Bug reports and feature requests
Please use the Ticket system. If you use it there is a higher probability that something will be fixed or implemented.
Credits
Ace community for Ace3 and the other libraries used. Authors of Bartender, Qbar, Recount for some great code examples.
Localization - BIG THANKS
- Pettigrow, ZidayaXis, 7destiny, DroArc, eljei, bigcell, yllelder, whocare and zhTW.
Facts
- Date created
- Jan 09, 2009
- Categories
- Last update
- Apr 27, 2011
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- QuestItemBar
- Downloads
- 53,381
- Recent files
Authors
Relationships
- Optional dependency
- Masque
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibAboutPanel
- LibQuestItem-1.0
- LibStub
- Reply
- #24
Nickenyfiken Jan 30, 2012 at 20:30 UTC - 0 likesSorry not playing and probably never will again. If anyone want full control of the project or clone it just do it :-)
- Reply
- #23
ZidayaXis Jan 30, 2012 at 18:28 UTC - 0 likesHmmm, whats your problems? In my environment it works with 4.3 without problems.
- Reply
- #22
jdehnert Jan 29, 2012 at 22:51 UTC - 0 likesAny chance you will be updating this for 4.3? I miss having it, and the alternative is less than stellar, IMHO.
Thanks,
James "Zeke" Dehnert
- Reply
- #21
Nickenyfiken Dec 31, 2010 at 03:36 UTC - 0 likesalrit: Hmm I don't get it. Can you explain more what the problem is?
- Reply
- #20
alrit Dec 31, 2010 at 00:59 UTC - 0 likesThere's always an About in built-in add-on option panel. Could u please remove it or merge it into QIB options?
- Reply
- #19
next96 Nov 18, 2010 at 15:03 UTC - 0 likesButtonFacade(r340) skin is not applied.
if skin is applied, show skin.
But if re-connection, skin is not applied.
fix please.
- Reply
- #18
blankstare2 Aug 07, 2010 at 15:30 UTC - 0 likesi've been looking lof this type of addon. I have autobar, but it shows all items usable or not. I do have a taint error and I'll open up a bug track.
- Reply
- #17
Nickenyfiken Aug 06, 2010 at 22:25 UTC - 0 likesPlease try r51, the problems should be solved (i hope ;-)).
- Reply
- #16
Nickenyfiken Aug 06, 2010 at 16:14 UTC - 0 likesThanks for the report Zidomo.
I guess I had forgot that AceLocale breaks when packaging the addon if translations are missing. Been away from coding addons for a while.
I'll look into the CPU usage ASAP. Haven't made any profiling.
- Reply
- #15
Zidomo Aug 06, 2010 at 10:03 UTC - 0 likesTwo different issues with r50 upgraded from r45, so posting here instead of separate tickets. USEnglish client/server, WoW 3.3.5a live.
1) A big spam of 11 different AceLocale errors with QuestItemBar logging on with r50:
and so on.
2) The new LibQuestItem-1.0 library that QuestItemBar r46-r50 are using seems like a nice idea. What's not so nice: it seems to be continually scanning things, thus using CPU time.
Testing r10 standalone, it uses 0.100-0.110 CPU/second when a character is idle. Not much, but its still the only library/library system I've seen lately besides Ace3 that uses CPU when idle.
Moving back to using r45 (been a big fan/long time user of this mod) until these issues can be looked at.