Quartz

189 - Spark moves too fast / hardly visible

What steps will reproduce the problem?
1. Use the tradeskill module of quarts
2. Do some skilling
3. Do some normal casts

What is the expected output? What do you see instead?
The spark should run from the left side of the bar to the right for each item you create - instead it runs out of the bar at the right.

The sparks of the the skilltrade bar and the normal cast bar should look the same - instead the one on the normal cast bar is hardly visible.

What version of the product are you using?
3.1.1 with the changes from ticket 188. The spark running out of the bar has been observed before the patch of ticket 188 was written.

Do you have an error log of what happened?
No error occurs.

Please provide any additional information below.
The spark running out of the bar is inherent to the change where the icon is now inside the bar. Change lines 49 and 70 of Tradeskill.lua (where castBarSpark:SetPoint(...) is called) to use castBar:GetWidth() for the width instead of Player.db.profile.w .

The spark nearly disappearing (which is really obvious if you skill before and after applying this little fix) I expect to be due to texture layering.

User When Change
CMTitan Sep 19, 2012 at 21:28 UTC Create

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  • 2 comments
  • Avatar of CMTitan CMTitan Nov 06, 2012 at 10:30 UTC - 0 likes

    Sure.

    1) Open modules/Tradeskill.lua
    2) Search for ":SetPoint" (without the quotes, of course)
    3) At each line you find that (that'll be lines 49 and 70), replace "Player.db.profile.w" with "castBar:GetWidth()"

    Be sure to make a backup of the file, first, in case you make a mistake.

  • Avatar of LordNarfCDXX LordNarfCDXX Nov 04, 2012 at 20:37 UTC - 0 likes

    "Please provide any additional information below."

    Change lines 49 and 70 of Tradeskill.lua (where castBarSpark:SetPoint(...) is called) to use castBar:GetWidth() for the width instead of Player.db.profile.w .

    Might I get that dumbed down a bit?

    "Never frighten a little man. He’ll kill you." Lazarus Long

  • 2 comments

Facts

Last updated
Nov 04, 2012
Reported
Sep 19, 2012
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
1

Reported by

Possible assignees