PxHUD

Change log

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r7 | parnic | 2010-06-03 06:15:43 +0000 (Thu, 03 Jun 2010) | 2 lines
Changed paths:
   M /trunk/PxHUD.lua
   M /trunk/modules/PlayerHealth/PlayerHealth.lua

- setup module settings properly
- started a framework for having modules subscribe to receive updates
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r6 | parnic | 2010-05-06 02:57:29 +0000 (Thu, 06 May 2010) | 1 line
Changed paths:
   M /trunk/PxHUD.lua
   A /trunk/images/CleanCurves.blp
   A /trunk/images/CleanCurvesBG.blp
   M /trunk/modules/PlayerHealth/PlayerHealth.lua

- added generic method to create a bar. prototyping with the player health bar but it doesn't actually monitor health just yet
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r5 | parnic | 2010-04-15 03:06:54 +0000 (Thu, 15 Apr 2010) | 2 lines
Changed paths:
   M /trunk/PxHUD.lua
   M /trunk/modules/PlayerHealth/PlayerHealth.lua
   M /trunk/modules/PlayerHealth/PxHUD_PlayerHealth.toc

- changed player health module to not be load on demand. i probably don't fully comprehend how this is supposed to work at this time
- changed main mod to call IterateModules instead of keeping its own list of modules
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Facts

Uploaded on
Jun 03, 2010
Game version
  • 3.3.5
Filename
PxHUD-r7.zip
Size
138.8 KiB
MD5
f30997015feddcb8e983165ce8d575a1
Type
Alpha
Status
Normal
Downloads
202

Authors