GatherMate driven tracking switcher
- 2 comments
- 2 comments
Facts
- Date created
- 23 Apr 2008
- Category
- Last update
- 19 Sep 2008
- Development stage
- Abandoned
- Language
- enUS
- License
- MIT License
- Recent files
- B: Tracksw-r71003.4 for 2.4.3 on 19 Sep 2008
- B: Tracksw-r71003.3 for 2.4.3 on 06 Sep 2008
- B: Tracksw-r71003.2 for 2.4.3 on 09 Jun 2008
- B: Tracksw-r71003.1 for 2.4.3 on 21 May 2008
- B: Tracksw-r71003 for 2.4.3 on 22 Apr 2008
- #2
schweppes11 Mon, 20 Apr 2009 15:36:26You can also delete core.lua line 180 to 191 (not needed anymore) and substitude (line 233 to 238 before deleting 180 to 191)
if (GetCVar("rotateMinimap") = "0") then
prad = -MiniMapCompassRing:GetFacing();
else
prad = playerModel:GetFacing();
end
with
prad = GetPlayerFacing();
otherwise rotating minimap won't work.
- #1
SalchichaCC Mon, 20 Apr 2009 00:15:08If you came here looking for a fix so it's compatible with 3.1, you're in luck. I believe the original author has abandoned it, so I figured I would just fix it myself.
The fix is easy, don't be afraid.
In the file core.lua located in the tracksw folder go to line 237
Change:
prad = playerModel:GetFacing();
to
prad = GetPlayerFacing();
It works fine after that change and you are back to switching. Enjoy