Tracksw

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

GatherMate driven tracking switcher

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  • 2 comments
  • Avatar of schweppes11 schweppes11 Mon, 20 Apr 2009 15:36:26

    You can also delete core.lua line 180 to 191 (not needed anymore) and substitude (line 233 to 238 before deleting 180 to 191)

    if (GetCVar("rotateMinimap") = "0") then

    prad = -MiniMapCompassRing:GetFacing();

    else

    prad = playerModel:GetFacing();

    end

    with

    prad = GetPlayerFacing();

    otherwise rotating minimap won't work.

  • Avatar of SalchichaCC SalchichaCC Mon, 20 Apr 2009 00:15:08

    If you came here looking for a fix so it's compatible with 3.1, you're in luck. I believe the original author has abandoned it, so I figured I would just fix it myself.

    The fix is easy, don't be afraid.

    In the file core.lua located in the tracksw folder go to line 237

    Change:

    prad = playerModel:GetFacing();

    to

    prad = GetPlayerFacing();

    It works fine after that change and you are back to switching. Enjoy

  • 2 comments

Facts

Date created
23 Apr 2008
Category
Last update
19 Sep 2008
Development stage
Abandoned
Language
  • enUS
License
MIT License
Recent files

Authors