GridStatusLineOfSight

Change log

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r34 | misterb1986 | 2011-10-06 23:33:02 +0000 (Thu, 06 Oct 2011) | 3 lines
Changed paths:
   M /trunk/GridStatusLineOfSight.lua

Use existing Grid_UnitLeft message instead of iterating roster on every roster change.
Use OnStatusEnable/Disable instead of OnEnable/Disable.
Add Reset() method.
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r33 | misterb1986 | 2011-10-06 14:21:28 +0000 (Thu, 06 Oct 2011) | 1 line
Changed paths:
   M /trunk/GridStatusLineOfSight.lua

Nil out timers from units that are no longer in the group so they can be GC'd.
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r31 | misterb1986 | 2011-09-30 05:04:11 +0000 (Fri, 30 Sep 2011) | 1 line
Changed paths:
   M /trunk/GridStatusLineOfSight.lua

Localize SPELL_FAILED_LINE_OF_SIGHT for speed.
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r30 | misterb1986 | 2011-09-30 01:46:07 +0000 (Fri, 30 Sep 2011) | 8 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/GridStatusLineOfSight.lua
   M /trunk/GridStatusLineOfSight.toc
   M /trunk/GridStatusLineOfSightLocale-enUS.lua

ToC to 40200.

Specifiy Grid as dependency in pkgmeta.

Update to work with Ace3.
Track units by GUID instead of by Name.
Add text customization box.
No longer register in OnInitialize since everything gets registered in OnEnable.
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Facts

Uploaded on
Oct 06, 2011
Game version
  • 4.2
Filename
GridStatusLineOfSight-r34.zip
Size
4.0 KiB
MD5
beb4166f6458bbf5b2b67178f9e9cf7b
Type
Alpha
Status
Normal
Downloads
154

Authors