Line 218: \Prat-3.0\modules\TellTarget.lua from
if realm and not UnitIsSameServer("player", "target") then
if UnitRealmRelationship("target") ~= LE_REALM_RELATION_SAME then
this is required because of Connected realms. UnitIsSameServer() was changed to only accept one input and still returns 1 when target is on a connected realm (nil on Coalesced and same) so just changing that won't work.
- Last updated
- Jan 11, 2014
- Oct 12, 2013
- Fixed - Developer made requested changes. QA should verify.
- Patch - Source code patch for review
- Medium - Normal priority.
- Specific Module