PitBull4_Arrow

v4.0.0-5.4.0.003-beta

Change log

5.4.0.003

  • Anchor the arrow to UIParent so it doesn't inherit the frame opacity. This keeps the arrow readily visible when a unit goes out of range and range fading is enabled.
  • Add color coded distance text based on unit range.
  • Add text size option.

5.4.0.002

  • Bump to get new Libmapdata.

5.4.0.001

  • Bump TOC to 5.4.

5.3.0.009

  • Fix problem where arrows were pointing to the wrong people as the group roster changed.

5.3.0.008

  • Remove print statement from release.

5.3.0.007

  • Fix tagging script again.

5.3.0.006

  • Fix tagging issue in tagging script.

5.3.0.005

  • Fixed a lot of the arrow container logic. Thanks Shefki and nebula169!
  • Fixed fine tuned location of the arrow for mirrored frames.
  • Fixed a reference to the profile db.
  • Update the description to denote that mobs can't be tracked.
  • Tagging as beta!

5.3.0.004

  • Oops! Had a non-local function!

5.3.0.003

  • Fixed issue where changing group roster would cause arrow to appear for player.
  • Add checks to ensure child elements exist before attempting to delete them.

5.3.0.002

  • Add Changelog.
  • Intitial alpha tag release.
  • Add the ability to move the arrow and text relative to the unti frame.

5.3.0.001

  • Initial import

Facts

Uploaded on
Oct 02, 2013
Game version
  • 5.4.0
Filename
PitBull4_Arrow-v4.0.0-5.4.0.003-beta.zip
Size
37.4 KiB
MD5
d5d3301615d10b0529082d1ecfa35292
Type
Beta
Status
Normal
Downloads
1,389

Authors