PitBull Unit Frames 4.0

50 - LoD modules

There should be some way to load modules as separate addons from PitBull4, with proper Load-on-Demand support

User When Change
Stanzilla Mon, 22 Jun 2009 02:45:53 Changed status from Accepted to Fixed
ckknight Sun, 11 Jan 2009 00:22:39 Create

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  • 4 comments
  • Avatar of jokeyrhyme jokeyrhyme Wed, 17 Jun 2009 00:49:52

    I find very little reason for addons to ever split themselves up in this fashion. It looks awful on the Addon screen. Just awful. I embed all my libraries so that when I look at this screen it accurately displays the addons I've installed with no mess. XPerl and Pitbull3 and several smaller perpetrators make using this screen more difficult and time consuming than it ought to be. Memory cheap, and it's not like unused modules occupy any CPU time. Or do they?

  • Avatar of Shefki Shefki Sun, 07 Jun 2009 06:29:59

    Extra time to parse TOCs? Are you kidding. TOCs take almost no time to parse.

    I don't see us ever separating config into a separate module.

  • Avatar of Lykofos Lykofos Sat, 31 Jan 2009 17:58:35

    I think the only "module" that would work as an seperate LoD would be the config module.

  • Avatar of jokeyrhyme jokeyrhyme Sun, 11 Jan 2009 06:01:38

    Will the official Pitbull4 package end up being a whole mess of addons on the AddOn screen? I'm guessing there was a good reason to do this with Pitbull3, just interested to know if that would be done to Pitbull4 for release? Does potential memory saving end up being worth the additional time required to parse TOCs?

  • 4 comments

Facts

Last updated on
22 Jun 2009
Reported on
11 Jan 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees

Votes (Total: +3, Average: +1.0)