| Warrior_short |
Wr |
[LuaTexts]: ShortClass |
| Water |
[Totems] Localized Totem element |
| Weapon enchant |
[Aura] Default Filter Name |
| Weapon Enchant |
[Aura] Aura Filter Type |
| Weapon enchants |
[Aura] Option Name |
| Weapon enchants count |
[Aura] Option Name |
| Weapon enchants time remaining |
[Aura] Option Name |
| Weapon quality |
[Aura] Borders color by value |
| What background color to override the bar with. |
Bars under Layout editor |
| What color should be applied to the border if it is an elite unit. |
[Border] Option Description |
| What color should be applied to the border if it is a normal unit. |
[Border] Option Description |
| What color should be applied to the border if it is a rare unit. |
[Border] Option Description |
| What color the combo points should be. |
[ComboPoints] Description of Color |
| What color to override the bar with. |
Description of Custom color under Bars in Layout editor |
| What location to position the timer text at. |
[Totems] Description for option for timer-text-location |
| What rested color to override the bar with. |
[ExperienceBar] Option Description |
| What side of the bar to show the icon on. |
[CastBar] Description of Icon position |
| What text provider is used for this text. |
Description of Type under Texts in Layout editor |
| What texture should be applied to the border if it is an elite unit. |
[Border] Option Description |
| What texture should be applied to the border if it is a normal unit. |
[Border] Option Description |
| What texture should be applied to the border if it is a rare unit. |
[Border] Option Description |
| What texture the status bar should use. |
Description of Texture under Bars in Layout editor |
| What texture to use for combo points. |
[ComboPoints] Description of Texture |
| What to map based on. |
[Aura] Aura Filter Editor Option Description |
| When targetted |
[Highlight] |
| Where on the control to place the indicator. |
Description of Location under Indicators on the Layout editor |
| Where on the control to place the text. |
Description of Location under Texts in Layout editor |
| Where to place the bar in relation to other bars on the frame. |
Description of Position under Bars in Layout editor |
| Where to place the indicator compared to others in the same location. |
Description of Position under Indicators in Layout editor |
| Where to place the text compared to others in the same location. |
Texts in Layout editor |
| Whether all options will be mirrored, e.g. what would be on the bottom is now on the top and vice-versa. |
Description of Mirror vertically in Units |
| Whether all options will be mirrored, e.g. what would be on the left is now on the right and vice-versa. |
Description of Mirror horizontally in Units |
| Whether the unit should be unclickable, allowing you to use it as a HUD without interfering with the game world. |
Description of Click-through in Units |
| Whether to override the background color and use a custom one. |
Bars under Layout editor |
| Whether to override the color and use a custom one. |
Description of Custom color under Bars in Layout editor |
| Whether to override the rested color and use a custom one. |
[ExperienceBar] Option Description |
| Whether to position as a bar rather than a floating indicator. |
Indicator options under Layout editor |
| Whether to show the icon that is being cast. |
[CastBar] Description of Show icon |
| Which control to attach to. |
Description of Attach to under indicators/texts in Layout editor |
| Which direction to sort the frames within a group. |
Description of Sort direction in Units |