PitBull Unit Frames 4.0

Filters

KeyEnglishContext
KeyEnglishContext
Warrior_short Wr

[LuaTexts]: ShortClass

Water

[Totems] Localized Totem element

Weapon enchant

[Aura] Default Filter Name

Weapon Enchant

[Aura] Aura Filter Type

Weapon enchants

[Aura] Option Name

Weapon enchants count

[Aura] Option Name

Weapon enchants time remaining

[Aura] Option Name

Weapon quality

[Aura] Borders color by value

What background color to override the bar with.

Bars under Layout editor

What color should be applied to the border if it is an elite unit.

[Border] Option Description

What color should be applied to the border if it is a normal unit.

[Border] Option Description

What color should be applied to the border if it is a rare unit.

[Border] Option Description

What color the combo points should be.

[ComboPoints] Description of Color

What color to override the bar with.

Description of Custom color under Bars in Layout editor

What location to position the timer text at.

[Totems] Description for option for timer-text-location

What rested color to override the bar with.

[ExperienceBar] Option Description

What side of the bar to show the icon on.

[CastBar] Description of Icon position

What text provider is used for this text.

Description of Type under Texts in Layout editor

What texture should be applied to the border if it is an elite unit.

[Border] Option Description

What texture should be applied to the border if it is a normal unit.

[Border] Option Description

What texture should be applied to the border if it is a rare unit.

[Border] Option Description

What texture the status bar should use.

Description of Texture under Bars in Layout editor

What texture to use for combo points.

[ComboPoints] Description of Texture

What to map based on.

[Aura] Aura Filter Editor Option Description

When targetted

[Highlight]

Where on the control to place the indicator.

Description of Location under Indicators on the Layout editor

Where on the control to place the text.

Description of Location under Texts in Layout editor

Where to place the bar in relation to other bars on the frame.

Description of Position under Bars in Layout editor

Where to place the indicator compared to others in the same location.

Description of Position under Indicators in Layout editor

Where to place the text compared to others in the same location.

Texts in Layout editor

Whether all options will be mirrored, e.g. what would be on the bottom is now on the top and vice-versa.

Description of Mirror vertically in Units

Whether all options will be mirrored, e.g. what would be on the left is now on the right and vice-versa.

Description of Mirror horizontally in Units

Whether the unit should be unclickable, allowing you to use it as a HUD without interfering with the game world.

Description of Click-through in Units

Whether to override the background color and use a custom one.

Bars under Layout editor

Whether to override the color and use a custom one.

Description of Custom color under Bars in Layout editor

Whether to override the rested color and use a custom one.

[ExperienceBar] Option Description

Whether to position as a bar rather than a floating indicator.

Indicator options under Layout editor

Whether to show the icon that is being cast.

[CastBar] Description of Show icon

Which control to attach to.

Description of Attach to under indicators/texts in Layout editor

Which direction to sort the frames within a group.

Description of Sort direction in Units