PitBull Unit Frames 4.0

Filters

KeyEnglishContext
KeyEnglishContext
The color of the bar that shows your own heals, when full overhealing is due.

[VisualHeal] Colors

The color of the bar that shows your own heals, when no overhealing is due.

[VisualHeal] Colors

The False filter is always false.

[Aura] Aura Filter Editor Option Description

The font of texts, unless overridden.

Description of Default font under Texts in Layout editor

The maximum amount of units per column before making a new column.

Description of Units per column in Units

The maximum amount of units per row before making a new row.

Description of Units per row in Units

The maximum opacity that a shown frame can be.

Description of Maximum Opacity under Faders in Layout editor

The minimum opacity that a shown frame can be.

Description of Minimum Opacity under Faders in Layout editor

The opacity to display if the player is in combat.

[CombatFader] Description of In-combat opacity

The opacity to display if the player is missing health or mana.

[CombatFader] Description of Hurt opacity

The opacity to display if the player is out of combat.

[CombatFader] Description of Out-of-combat opacity

The opacity to display if the player is out of range of the unit.

[RangeFader] Description for Out-of-range opacity

The opacity to display if the player is selecting a target.

[CombatFader] Description of Target-selected opacity

The opacity to display if the unit is friendly.

[HostilityFader] Option Description

The opacity to display if the unit is hostile.

[HostilityFader] Option Description

The order in which the elements appear.

[Totems] Description for option totem-order

There are more options for this module in the Layout editor -> Indicators -> Totems section.

[Totems] Guide

There are more options for this module in the Modules -> Totems section.

[Totems] Guide

The scale of the unit. This will be multiplied against the layout's scale.

Description of Scale in Units

These color definitions will be used by per-element settings that need seperate color info per element.

[Totems] Guide

The texture of status bars, unless overridden.

Description of Default Texture

The True filter is always true.

[Aura] Aura Filter Editor Option Description

Thin Border

[Aura] Highlight Style Value

This module can not be loaded: %s

Text under modules tha can not be loaded.

This plays a sound file when a totem expires or gets destroyed. Individual sounds can be set per element.

[Totems] Description for option totem-sounds

This will make a new text for the layout.

Description for New text under Texts in Layout editor

Threat

[DogTagTexts]

Threat bar

[ThreatBar] Module name

Time Left

[Aura] Aura Filter Type

Time remaining spiral

[Aura] Option Name

Time remaining text

[Aura] Option Name

Time unit

[Aura] Aura Filter Editor Option

Tooltip

Toggle for HappinessIcon

Top

Positioning

Top, Inside

[Totems] Text timer location

Top-left

Positioning

Top-left on left

[Aura] Starting point for aura layout.

Top-left on top

[Aura] Starting point for aura layout.

Top, Outside

[Totems] Text timer location

Top-right

Positioning