PitBull Unit Frames 4.0

v4.0.0-beta37-1-gcfdf7bf

Change log

Shefki:
    - Fix flickering Portraits on some frames.
    The original fix that I'd made for the issue that happened after a scale
    or shape change was wrong.  The real problem was in our anchor code.  So
    I've reverted that change here.  That hack was ultimately causing the
    flashing since the effective scale code was triggering on some frames
    everytime.
    
    The real problem behind the scale/shape change was that the layout code
    assumed that GetHeight/Width returned the value passed to
    SetHeight/Width after a ClearAllPoints, which it does not if the
    previous anchors changed the size of the frame.  The fix for this is to
    set a temporary bogus anchor to allow access to these values.  I'm not
    100% thrilled with the solution to this, but I think the alternatives
    get even more ugly.  The layout code does run in combat, so I'll likely
    review this change again.

Facts

Uploaded on
Sep 15, 2012
Game version
  • 5.0.5
Filename
PitBull4-v4.0.0-beta37-1-gcfdf7bf.zip
Size
863.0 KiB
MD5
12a6f3672c77a4a88757f4d731ee2d91
Type
Alpha
Status
Normal
Downloads
1,336

Authors