2012-09-11 13:08:21 -0700
Tagging as v4.0.0-beta47
- Oops left some debug code turned on that I'd uncommented to diagnose the sound issue.
- Fix sounds for totem destruction.
No idea why this code was looking for haveTotem as true for totems that
had been removed. Also I see no reason to iterate frames since the
Activate/Deactivate functions do that. I'm guessing this was added
to support MyGetTotemInfo which I also see no reason to use. Should
make the module more efficient.
- Add Fel Energy power type.
- Allow localization for Latin American Spanish, Italian, and Brazilian Portuguese.
- Fix vanishing layouts and groups.
If layouts or groups were left fully at their defaults they would
disappear on logout or reload. This resolves this by adding an
exists flag to their config entries. There is now a config_version
flag in the config DB and a functional process to upgrade the config.
- Fix the translation for the Highlight module texture description.
- Remove a number of table lookups that were unnecessary on loading.
- Allow the texture of the Highlight module to be changed. Fixes ticket #1000
This uses the background textures from SharedMedia. I added two default
Blizzard textures to the background options since they're useful.
QuestTitleHighlight is the current default and has a yellow tint to it.
QuestLogTitleHighlight is similar but has no tint.
- Fix bug in double_fill_table function that wasn't really hurting anything.
- Fix the error about Totem slot must be in the range of 1 to 4.
Appears that when zoning between cross realm zones and non-cross realm
zones we get a PLAYER_TOTEM_UPDATE for slot 5 that doesn't exist. It's
a bug on Blizzard's end but we can workaround it by ignoring the event.
Reported to Blizzard here:
- Disable vehicle swaps when they shouldn't happen, since the game has specified not to.
Note: This is a complete fix the secure code has a bug and click on the
unit will still target the wrong unit. Bug has been reported to
Blizzard. Generally this shouldn't be a playability issue since click
on the player frame shouldn't be necessary during these events/quests.
- Fix issue where you only see the top of the Portrait in 3D mode.
Looks like the model frame no longer sets the position back to the
default when changing models.
- Cleanup some unnecessary global variables.
PitBull4 should not be setting any global variable other than the
PitBull4 table, the SLASH_PITBULLFOUR* global variables and
UI_DROPDOWNMENU_MENU_LEVEL as necessary for interfacing with Blizzard's
- Uploaded on
- Sep 11, 2012
- Game version
- 924.3 KiB