PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Kupotek Kupotek Jun 15, 2009 at 08:17 UTC - 0 likes

    Shefki, with LUA enabled, I saw all my text positioning was reset to default, not a big deal I set the text up once I can do it again, but when I tried to move where the health was attached it didn't move, and I had added a new text: Level cos I want the level on the healthbar and not the race and class, but no idea now what to put in the code for this now...

    Any help is appreciated.

  • Avatar of Shefki Shefki Jun 15, 2009 at 07:59 UTC - 0 likes

    Faster. PB4+DogTagTexts uses about 3 times as much CPU time as PB4+LuaTexts in my testing. Not sure what you mean by wasn't able to move anything. The positioning code is the exact same code used by both.

  • Avatar of Kupotek Kupotek Jun 15, 2009 at 07:52 UTC - 0 likes

    What advantage would you say LuaTexts have over Dogtags? Cos in Lua Text mode I wasn't able to move anything.

  • Avatar of Shefki Shefki Jun 15, 2009 at 07:40 UTC - 0 likes

    Modules, turn the DogTagTexts module back on. It defaults to off now. LuaTexts defaults to on now (used to be off).

    And kupo: "LuaTexts is the default text provider module now." ckknight and I decided a long time ago DogTags wouldn't be the default in PB4. It just took time to replace it.

  • Avatar of Kupotek Kupotek Jun 15, 2009 at 07:39 UTC - 0 likes

    How did LUA text get enabled and Dogtags get disabled?

  • Avatar of Shefki Shefki Jun 15, 2009 at 07:32 UTC - 0 likes

    Default text provider changed to LuaTexts, turn off the LuaTexts module and turn DogTagTexts back on if that's what you were using.

  • Avatar of Kupotek Kupotek Jun 15, 2009 at 07:28 UTC - 0 likes

    well i just updated it and now it's even worse... i can't seem to move the text anywhere now, in fact all the text is reset, health in the middle, etc... not like i had it in the screenshot :/ all my work seems to be gone ugh...

    I'll post the wtf file i have no idea why the new version broke it all.

  • Avatar of Shefki Shefki Jun 15, 2009 at 05:55 UTC - 0 likes

    Kupotek, first thing I'm gonna ask is PB4 up to date?

    If it's up to date then post a ticket and ATTACH your WTF file to the ticket.

  • Avatar of Kupotek Kupotek Jun 15, 2009 at 05:26 UTC - 0 likes

    Hi Shefki! What do you think is causing this issue? Anomaly

    You can see along the PLAYER unit frame a border going around the health and power panels which don't show up on the target unitframe over on the right

    I noted when I change the default texture to anything it goes away biut always comes back, even when I set the texture to none, so now I'm turning to you wonderful people for help.

  • Avatar of Shefki Shefki Jun 15, 2009 at 04:43 UTC - 0 likes

    valthonis2, you probably got switched to LuaTexts. Since the default was changed form DogTagTexts to LuaTexts. Try seeing if LuaTexts is enabled and DogTags is not under Modules.. If so you can probably get back what you had before. Alternatively, you can post on the forum thread above and probably get help modifying the LuaText to do what you want.

Facts

Date created
Aug 01, 2008
Category
Last update
Nov 06, 2014
Development stage
Beta
Language
  • deDE
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  • esES
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  • frFR
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License
All Rights Reserved
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PitBull Unit Frames 4.0
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