PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Kitjan Kitjan Jul 06, 2010 at 03:26 UTC - 0 likes

    @angrysteel: you can approximate it with some clever lua texts, though.
    @luarookie: read the ticket, there is a workaround in there

    Last edited Jul 06, 2010 by Kitjan
  • Avatar of Shefki Shefki Jul 06, 2010 at 00:27 UTC - 0 likes

    @angrysteel, not at this time. Feel free to open a ticket.

    @luarookie, Sounds like this problem, which is probably a bug in Ace3 that we've never been able to track down: http://www.wowace.com/addons/pitbull4/tickets/438-dog-tag-text-edit-box-not-showing-text/

    @ulrich_, Can't say that I've experienced this. Are you sure you've updated to beta10? beta9 would generate errors on events from the boss1-4 events, that were never generated by WoW until 3.3.5. That would cause the problems you're describing and Halion does have boss frames.

  • Avatar of ulrich_ ulrich_ Jul 05, 2010 at 21:34 UTC - 0 likes

    In the latest patch I've experiencing my FPS dropping down below 10 then WoW crashing.

    Happend on a few fights in ICC, but does it all the time on Halion.

    I noticed when I disabled Pitbull4 on the Halion fight I didn't have any FPS problems nor crashes.

    I'm using Beta 10.

    Anyone else experienced this?

  • Avatar of luarookie luarookie Jul 05, 2010 at 16:17 UTC - 0 likes

    I have been using PB for a few years now, so I am fairly familiar with the GUI, but I have managed to do something today I cant track down. I started a new toon and tried to start editing some of the LUA texts, but not only can I not edit them (when I click in the text box the cursor is unresponsive and it wont accept keyboard input) but all my presets (i.e. "LUA:Class") are in German ("LUA:Klasse). I disabled all other mods and still I have this problem and only with PB4 (latest version within a few days). Thanks in advance.

  • Avatar of angrysteel angrysteel Jul 02, 2010 at 09:17 UTC - 0 likes

    Is it possible to only show buffs on mouse-over?

    Basically looking to keep my buffs hidden unless i mouse-over my player frame.

  • Avatar of Shefki Shefki Jun 30, 2010 at 03:56 UTC - 0 likes

    @Kupotek, That means you didn't updated to beta10.

  • Avatar of Kupotek Kupotek Jun 30, 2010 at 02:57 UTC - 0 likes

    Getting a lot of errors since patch:

    [2010/06/29 22:23:03-137-x1148]: PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: Bad argument #1 to `IterateFramesForUnitID'. "boss1" is not a valid UnitID PitBull4-v4.0.0-beta9\Main.lua:587: in function `IterateFramesForUnitID' PitBull4_CombatText-v4.0.0-beta9\CombatText.lua:93: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4> <in C code>: ? <string>:"safecall Dispatcher[6]":13: in function `?' CallbackHandler-1.0-5 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    -

  • Avatar of Echo2120 Echo2120 Jun 28, 2010 at 21:49 UTC - 0 likes

    Shefki, thanks. I soulda looked more carefully. That did fix it. BTW, I am loving Pitbull. :-D

  • Avatar of Shefki Shefki Jun 28, 2010 at 21:22 UTC - 0 likes

    Do you have them disabled (checked) under Modules, Hide Blizzard?

  • Avatar of Echo2120 Echo2120 Jun 28, 2010 at 21:17 UTC - 0 likes

    I've recently switched from X-perl to Pitbull 4 and have loved all the features but I have run into just a single problem. Where the buffs would show up on a default WoW UI, in the upper right corner where the mini map would apear, the buffs are still there. I have them custom set up to be on the top of my unit frame, and that works fine, but the default for WoW's UI will not go away. And ideas?

Facts

Date created
Aug 01, 2008
Category
Last update
May 19, 2014
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PitBull Unit Frames 4.0
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