PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Vimes Vimes Feb 08, 2009 at 13:07 UTC - 0 likes

    Message: ..\AddOns\PitBull4\Modules\Aura\Options.lua line 1188:

      attempt to call method 'GetFilterEditor' (a nil value)
    

    Debug:

      (tail call): ?
      PitBull4\Modules\Aura\Options.lua:1188: ?()
      PitBull4\Options\Modules.lua:73: get_module_options()
      PitBull4\Options\Options.lua:88: OpenConfig()
      PitBull4\Options\Options.lua:26:
         PitBull4\Options\Options.lua:25
      (tail call): ?
      [C]: ?
      [string "safecall Dispatcher[1]"]:9:
         [string "safecall Dispatcher[1]"]:5
      (tail call): ?
      ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:782:
         ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:601
      (tail call): ?
      [C]: ?
      [string "safecall Dispatcher[2]"]:9:
         [string "safecall Dispatcher[2]"]:5
      (tail call): ?
      Ace3\AceGUI-3.0\AceGUI-3.0.lua:267: Fire()
      ...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:20:
         ...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19
    
  • Avatar of Hugster Hugster Feb 07, 2009 at 15:22 UTC - 0 likes

    Guys I had to go back to using Quartz because the castbar bugs like no tomorrow. The addon otherwise is perfect.

  • Avatar of Gigi Gigi Feb 06, 2009 at 01:34 UTC - 0 likes

    Wondering if someone out there can tell me if there is a way to hide the party frames while in a raid. I can't find it anywhere. I know I've missed a couple things in the past that I found through the comments here :)

  • Avatar of ChaosInc ChaosInc Feb 02, 2009 at 19:43 UTC - 0 likes

    SS of this in action?

  • Avatar of cyberian cyberian Feb 01, 2009 at 23:18 UTC - 0 likes

    I'd like to see some more expansive text placement features so layouts like oUF_Lyn can be reproduced in Pitbull. I tried with the version from a few days back and it wouldn't let text sit over a frame border.

  • Avatar of novadeus novadeus Feb 01, 2009 at 19:27 UTC - 0 likes

    My health bar changes to red occasionally - sometimes when I go below 100%, sometimes after my health is much lower. I am not sure I should post this as a ticket or whether I can just adjust a setting. I have color by class selected and have not made any changes to the colors settings themselves.

    thanks.

    [EDIT: I figured it out and decided to post in case anyone else was wondering: I had banzai on. Simple solution. :)]

  • Avatar of TheDesertDragon TheDesertDragon Jan 31, 2009 at 20:25 UTC - 0 likes

    If anyone are wondering how to get ShortClass to work with Death Knights in DogTag 3.0, this is how:

    [Outline][Name:HostileColor] [(AFK or DND):Angle] [if IsPlayer and Class = "Death Knight" then "DK":ClassColor:Paren elseif IsPlayer then ShortClass:ClassColor:Paren end]

    =)

    Would be nice if ckknight would fix this.

    Otherwise, this addon just keeps getting better and better. And best of all: It's not "unstable" like the old one was!

  • Avatar of GeneralCrime GeneralCrime Jan 31, 2009 at 11:23 UTC - 0 likes

    I have one Idea. Wenn I crate some Layouts the layouts are in the profile x but wenn i have the profile y i haven't the layouts.

    Please answer waht you mean.

  • Avatar of newbieman newbieman Jan 30, 2009 at 14:57 UTC - 0 likes

    I was trying to make a HUD for my player frame yesterday and it was not possible to make the health and power bar more narrow on the two sides of my character. Both were set to 1, with a blank bar put in between. Width was set to max to allow sufficient spacing. Is there something I missed?

  • Avatar of Fathersin Fathersin Jan 30, 2009 at 04:34 UTC - 0 likes

    dafox. it won't show you your health untill you get hit. check your dogtag text on the player (or whatever you have it named) /pb4>layout editor>texts tab>drop down current text to health> options at the code drop down or you can write your own

Facts

Date created
Aug 01, 2008
Category
Last update
Dec 06, 2014
Development stage
Beta
Language
  • deDE
  • enUS
  • esES
  • esMX
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
PitBull Unit Frames 4.0
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4
Downloads
3,717,364
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