PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Sofer Sofer May 28, 2009 at 18:51 UTC - 0 likes

    Alright. Nevermind all my gibberish non-sense. I got this thing to work, with plenty Textures and fonts and all that. Right on!

    Oh and, I find this 4th version far more messy than 3rd version, but it doesn't mean it's bad. I already got tons of ideas how to set this thing up, we'll see when I bother go through all stuff. :p

  • Avatar of Shefki Shefki May 28, 2009 at 18:44 UTC - 0 likes

    Nope sorry, I meant that you need to install SharedMedia to get the textures.

  • Avatar of Sofer Sofer May 28, 2009 at 18:23 UTC - 0 likes

    So Shefki you are saying, that this PitBull4 includes SharedMedia itself, and therefor I don't have to move my finger, besides from installing PitBull4, to get all Textures and shit for it?

    EDIT: Alright, for some reason this AddOn simply doesn't work for me. I changed the Texture of my Healthbar, but it doesn't change. I tried ALL 3 of the different textures it had to offer, neither of them worked. I don't get this. I asked for help, someone said something about Global Settings, and I can't find this "Global Settings" either. What is going on?

  • Avatar of Shefki Shefki May 27, 2009 at 23:06 UTC - 0 likes

    Sofer, install SharedMedia. The textures come from there.

  • Avatar of Sofer Sofer May 27, 2009 at 07:25 UTC - 0 likes

    Are there textures inside this AddOn, ready to use? As far as I can remember, last time I tried confing this thing up, I couldn't change the texture of a healthbar of a target/player or whatever frame.

    Everytime I even try to config this up, it seems like nothing is working, or changing, if I set up something up. I wish to give it even another shot sometime.

  • Avatar of hpm hpm May 22, 2009 at 20:37 UTC - 0 likes

    Any ETA about the offsets on axis for texts and indicators? The actually positioning of text and indicators is a little crap :(

    I have tried a lot of combinations and never stays were I want

    Powerbar - middle

    centered?

    Unitframe - Inside, middle

    centered

    Regards

  • Avatar of syrious syrious May 22, 2009 at 18:02 UTC - 0 likes

    So, I've been a PB user since bc now i used Pitbull3 for the longest time and had recently upgraded to Pitbull4. I only have 1 question and it might just be a matter of me having to reset my WTF/WDB folders, but my quesiton is this. . .

    q: How do i get my HP to show up on bars..(32123k)i can only see deficits.

    This is killing me. Please help.

  • Avatar of tenub tenub May 22, 2009 at 16:30 UTC - 0 likes

    Thank you seattlegirl! I was sure my question was already posed by someone, but I didn't think it would be very fun sifting through 320 comments looking for an answer.

  • Avatar of theseattlegirl00 theseattlegirl00 May 22, 2009 at 16:11 UTC - 0 likes

    FOR THOSE WHO ARE COMMENTING ABOUT NOT BEING ABLE TO CONFIGURE SEPARATE FRAMES:

    The ability is there, and it is wonderfully arranged with all the beauty and precision of 3.0, but far easier to use!

    You create a template for each frame. This means that you can create a template for your target frame, your raid frame, your party frame, your pet frame, et cetera. You then determine the function for each template you've created (Template #1 is used for the Target function, Template #2 for the Pet Target frame, and so on).

    You can also share templates between frames. For example, my raid and party frames have the same template (in my case, I named that template "businesstime").

    Remember: form and function. You create a form (a template) and determine it's function (Target Frame, Raid Frame, et cetera).

    So the ability is there, and if you can't find it, then you just haven't figured out 4.0 yet. So keep looking!

  • Avatar of Malphator Malphator May 22, 2009 at 09:19 UTC - 0 likes

    I get the following error on login, but only with a DK.

    [2009/05/22 04:18:50-55-x1]: PitBull4-r20090522064529\Modules\PowerBar\PowerBar.lua:131: table index is nil CallbackHandler-1.0-3 (Atlas):146: in function <Interface\AddOns\Atlas\Libs\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4> <in C code>: ? <string>:"safecall Dispatcher[2]":13: in function `?' CallbackHandler-1.0-3 (Atlas):91: in function `Fire' AceEvent-3.0-3 (AuctionLite):119: in function <...ddOns\AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:118>

    -

Facts

Date created
Aug 01, 2008
Category
Last update
May 19, 2014
Development stage
Beta
Language
  • deDE
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License
All Rights Reserved
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PitBull Unit Frames 4.0
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