Parrot

42 - Filtering spells

It'd be nice if it was possible to totally filter out some spells (like the aoe ones) so that their damage wouldn't be taken into consideration during AOE situations, making Parrot less CPU demanding.

User When Change
profalbert Sun, 16 Aug 2009 09:47:16 Changed status from Started to Fixed
profalbert Sun, 09 Aug 2009 07:22:00 Changed status from New to Started
waallen Wed, 03 Dec 2008 14:46:55 Create

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  • 1 comment
  • Avatar of profalbert profalbert Mon, 10 Aug 2009 09:19:58

    I implemented a per-spell-filter-system (v1.8.3-7-ged678e2), where you can set an amount for each spell separatly (leaving blank filters everything).

  • 1 comment

Facts

Last updated on
16 Aug 2009
Reported on
03 Dec 2008
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees