Floating Combat Text of awesomeness.
Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).
Localization
If you want to translate Parrot into your language (or update an existing translation) please do so here.
FAQ
Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.
Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW)
For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.
Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)
Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.
Feature Requests
To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.
Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).
Bugs
Please use the ticket-system
Facts
- Date created
- 10 Jul 2008
- Category
- Last update
- 10 Nov 2009
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- koKR
- zhCN
- zhTW
- License
- GNU General Public License version 2 (GPLv2)
- Curse link
- Parrot
- Reverse relationships
- 2
- Recent files
- R: v1.10.5 for 3.2.0 on 10 Nov 2009
- A: v.1.10.4-1-g38443da for 3.2.0 on 28 Oct 2009
- R: v.1.10.4 for 3.2.0 on 27 Oct 2009
- A: v1.10.2-1-g1f864b9 for 3.2.0 on 27 Oct 2009
- R: v1.10.3 for 3.2.0 on 27 Oct 2009
Authors
Relationships
- Embedded library
- Ace2
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- Deformat
- LibSharedMedia-3.0
- LibStub
- #11
Caith Fri, 17 Oct 2008 08:50:19"Seems like any time a GCD is up, I get Balance Tree Ready! Feral Combat Tree Ready! Restoration Tree Ready! Some other folks are having similar problems."
Yes, same here with shadowform.
- #10
Kazragore Fri, 17 Oct 2008 03:50:14v1.6.1 doesn't work on german 3.0.2 nothing happens after use /parrot, no Damage oder Heal etc. wasn't shown. v1.6.1-beta1 working fine!
One Error after Login: Date: 2008-10-17 05:55:32 ID: 122 Error occured in: Global Count: 1 Message: ..\AddOns\Parrot\Code\Triggers.lua line 316:
Debug:
...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2474: ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2447 ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2521: ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2514 ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2594: ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2557 ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2715: ...rface\AddOns\Parrot\libs\LibRock-1.0\LibRock-1.0.lua:2710 [C]: LoadAddOn() ..\FrameXML\UIParent.lua:991: UIParentLoadAddOn() ..\FrameXML\UIParent.lua:241: CombatLog_LoadUI() ..\FrameXML\UIParent.lua:389: UIParent_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1AddOns:
- #9
Bigity Thu, 16 Oct 2008 20:34:01Seems like any time a GCD is up, I get
Balance Tree Ready!
Feral Combat Tree Ready!
Restoration Tree Ready!
Some other folks are having similar problems.
- #8
ghostarfire Thu, 16 Oct 2008 15:58:09Excuse me, I wanna to join in the localization in Simplified Chinese and Traditional Chinese. But I don't know how to use the SVN system now. I know that you are using a kind of Linux system called "git". But it seems that the git cannot work well in Windows(Simplified Chinese version).
- #7
profalbert Thu, 16 Oct 2008 12:10:16the damage-display-issues (mixing up glancing/resists/crits/etc.) is fixed in 1.6.1-beta1
- #6
Kukulkan Wed, 15 Oct 2008 19:49:41Im not getting errors, but wierd display, as melee class (rogue), the damage is displaying with an extra (1 Resist) every line, not sure how to fix this.
- #5
Skully Wed, 15 Oct 2008 10:00:04Also crit/glancing is still mixed. That means crits are labled as glancing and vice versa. I also get on many (direct) spell damage spells (1 resisted damage, value can differe a bit but very low).
- #4
Barbelo Mon, 13 Oct 2008 23:23:51since the last update I do get lua error messages 'ismoduleactive' a nil value.
- #3
cynyr Sat, 11 Oct 2008 12:45:35I was wondering if there is a way to filter a little more finely than "skill damage". Mainly on my rogue I don't really want to see my poison damage, but would like to see Sinister Strike.
- #2
merah Fri, 25 Jul 2008 19:18:18excellent one, will replace SCT so far , it is as Chatter is for Prat