Parrot

Parrot 1

Floating Combat Text of awesomeness.

Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).

Localization

If you want to translate Parrot into your language (or update an existing translation) please do so here.

FAQ

Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.

Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW) For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.

Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)

Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.

Feature Requests

To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.

Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).

Bugs

Please use the ticket-system

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  • Avatar of profalbert profalbert Wed, 19 Aug 2009 23:04:41

    I removed the Rampage-trigger in alpha v1.9.0-beta3-3.

    The spell-filter for rampage was put in wrt Ticket #88

  • Avatar of rakkarage rakkarage Wed, 19 Aug 2009 15:55:42

    rampage (the warrior skill) was changed "recently" from an activated ability to a passive ability... there is still a default trigger created for this ability even though it not needed... its also in the spell filters section which maybe filters it out but its not needed in the triggers. thanks

    Last edited on 19 Aug 2009 by rakkarage
  • Avatar of Xandora Xandora Sun, 16 Aug 2009 11:41:36

    Is there a way to have an on focus casting trigger? Much like how bigwigs picks up that Freya is casting ground tremor, is there a way for Parrot to do the same?

  • Avatar of profalbert profalbert Sat, 15 Aug 2009 14:44:01

    It goes like that:
    The event (SPELL_AURA_APPLIED) is fired for any unit within visible range (not only the target).
    Parrot only displays the event if the event occurs while you are targeting it.

    So the answer to your example is "no".

  • Avatar of lilsparky lilsparky Sat, 15 Aug 2009 09:19:00

    do target buff/debuff gain/loss react to changing target?

    for example, if a buff is already on a person when i target them, does that fire the buff gain event for that buff?

  • Avatar of profalbert profalbert Sat, 15 Aug 2009 08:54:54

    It's the target. It would turn out quite spammy to report every buff gain of evey enemy.

    If you would like such a feature (for arena I suppose) feel free to create a ticket with a feature request.

  • Avatar of lilsparky lilsparky Sat, 15 Aug 2009 08:45:40

    are the "target gains buff" events literally just your target or should that be more like "enemy gains buff"?

  • Avatar of RoyalMU RoyalMU Fri, 14 Aug 2009 01:08:22

    I still can`t custom coloring FrostFire, the color of FrostFire still using skill demage color It`s yellow

  • Avatar of Skizelli Skizelli Tue, 11 Aug 2009 06:12:55

    Thanks for the updates.

    As of v1.8.3-9-g56c4c28, I'm getting: Parrot-v1.8.3-9-g56c4c28\Code\CombatEvents.lua:2291: bad argument #2 to 'format' (number expected, got nil)

  • Avatar of catbeef catbeef Sat, 08 Aug 2009 14:43:11

    ok no, i thought i had fixed it, same problem as sc4v persists. but for only one of 9 characters on my account.

Facts

Date created
10 Jul 2008
Category
Last update
10 Nov 2009
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • zhCN
  • zhTW
License
GNU General Public License version 2 (GPLv2)
Curse link
Parrot
Reverse relationships
2
Recent files

Authors