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Parrot 1

Floating Combat Text of awesomeness.

Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).


If you want to translate Parrot into your language (or update an existing translation) please do so here.


Q: "I created a custom Trigger doing <something>. Is it worthy to be in parrots default triggers?"
A: In many cases it is. If you want to contribute a custom trigger to be added to the default triggers, please post a ticket where you describe *exactly* how you set it up. I can't figure that out for every class and every spec.

Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.

Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW) For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.

Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)

Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.


If you need help with some option, trigger, or whatever use the Parrot-forum on wowace for any questions you might have (please no bug-reports).

Feature Requests

To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.

Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).


Please use the ticket-system

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  • Avatar of dary1125 dary1125 Jul 11, 2015 at 07:47 UTC - 0 likes

    Has been used, please update support 6.2.0 patch!

  • Avatar of obscurescience obscurescience May 02, 2015 at 01:59 UTC - 0 likes

    Judging by author's lack of response and the recent removal of the addon on Curse, I think it's safe to say this won't be fixed Droole. I changed to MSBT myself and got it set up almost identical to my old Parrot settings.

  • Avatar of Droole Droole Apr 17, 2015 at 14:30 UTC - 0 likes

    Hi love this addon since I discovered it...its not a big deal but every time I change talents I get this error...everything else works perfectly:

    Date: 2015-04-17 22:27:18 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Parrot\Data\Cooldowns.lua line 64: attempt to compare number with nil Debug: (tail call): ? Parrot\Data\Cooldowns.lua:64: Parrot\Data\Cooldowns.lua:58 Parrot\Data\Cooldowns.lua:169: OnUpdate() Parrot\Data\Cooldowns.lua:93: ?() ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[1]"]:4: [string "safecall Dispatcher[1]"]:4 [C]: ? [string "safecall Dispatcher[1]"]:13: ?() ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() ...ace\AddOns\BadPet\libs\AceEvent-3.0\AceEvent-3.0.lua:120: ...ace\AddOns\BadPet\libs\AceEvent-3.0\AceEvent-3.0.lua:119

    Using the latest ver. 1.12.0

  • Avatar of Warzzs Warzzs Dec 10, 2011 at 19:03 UTC - 0 likes

    Since 4.3 Parrot has been having a small issue for me. On the incoming scroll area when I absorb something it says [unknown absorbed]. Before 4.3 it would tell me an amount, it's nothing major just a rather large annoyance. If there is anything to fix it please let me know, if not I'll just wait for an update. Thanks

  • Avatar of macarthor macarthor Dec 09, 2011 at 02:28 UTC - 0 likes

    hi, I find parrot damage module makes FPS low. If I disable parrot damage module and enable wow damage, FPS is normal (30 ~ 60 FPS). But when I enable parrot damage module and disable wow damage, FPS drops heavily to below 10, even sometimes below 5...

  • Avatar of yyz5028 yyz5028 May 20, 2011 at 22:42 UTC - 0 likes

    Can you show me how to ignore a CD? I tried to use the ignore function in Cooldowns by entering the names tof the spells that I want to ignore, but notifications still show up when those skills are ready. For instance, how do I ignore the CD of the skill, "Army of the Dead"? How should I input the name to make it work? Thanks.

  • Avatar of Psyche150 Psyche150 Apr 28, 2011 at 19:19 UTC - 0 likes

    Just to clarify, Parrot works but none of the changes I make are being saved and new scroll areas don't work.

    The reason I thought it didn't work at all is because I remade my scroll areas and diverted events to them, nothing at all showed up in the scroll areas I made. These changes were reverted when I restarted WoW.

  • Avatar of Psyche150 Psyche150 Apr 28, 2011 at 18:53 UTC - 0 likes

    Tried updating to your latest version but still can't get Parrot to work at all.

    Parrot was so much more powerful than SCT, please fix it!

    Thanks for all your hard work.

  • Avatar of profalbert profalbert Apr 27, 2011 at 06:10 UTC - 0 likes

    I just merged the 4.1-port I created some weeks ago. I don't know if it fixes all the issues. I'll look into it more deeply in 14 hours

  • Avatar of cixelsyd1990 cixelsyd1990 Apr 22, 2011 at 02:52 UTC - 0 likes

    Hi, I'm trying to get the Rune Strike trigger to function, but I cannot seem to get it working since blizzard changed it to always be active if you have enough runic power and you are in blood presence.

    Do you have any idea how I can make this trigger properly?

    Thanks in advance!


Date created
Jul 10, 2008
Last update
Nov 27, 2014
Development stage
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  • enUS
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GNU General Public License version 2 (GPLv2)
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