Floating Combat Text of awesomeness.
Displays Events from the combatlog (damage, healing, ...) as moving text and numbers across the Screen. It also supports various other Events (Loot, Cooldowns, ...). Further Parrot offers a Trigger-system to display Text and play sounds on certain predefined events (e.g. Nightfall for Warlocks).
Localization
If you want to translate Parrot into your language (or update an existing translation) please do so here.
FAQ
Q: "Parrot is not showing heals, but it's enabled in the options"
A: Since 3.2 WoW displays every full overheal in the combatlog (even for HoTs). That's why Parrot v1.9.0+ contains an option in Events to "Hide full overheals" which is enabled by default to avoid unnecessary spam.
Q: ''I want to use custom fonts and sounds in Parrot, but there are none available'
A: Parrot doesn't provide sounds or additional fonts (only the fonts included in WoW)
For additional fonts and sounds please install SharedMedia.
To use custom sounds and fonts see the "INSTRUCTIONS for MyMedia.txt" in the SharedMedia-folder.
Q: "Whenever I /reload or log back in again, parrot auto-hides blizzard's default outgoing damage text (the one above the mob in question). Is there any way to avoid having to enable blizz's functions all the time?
A: When enabled Parrot manages the settings for Blizzard FCTs damage- and heal-display. You can enable these features to be used with Parrot in the config (General->Game damage/healing)
Q: "Sometimes when Looting stackable items, the stackcount is off. Why isn't this fixed?"
A: The problem is, that the Interface-event for the Loot is sometimes triggered before, and sometimes after the item was put in the bag (depending on lag). If anyone knows a solution that does not involve constantly polling the bags' content, I'm open to suggestions.
Feature Requests
To make a feature Request please use the ticket-system.
Before making a feature Request please make sure that the current alpha does not contain the feature already.
Also check if there is a similar feature request among the open tickets already (and maybe join the discussion there).
Bugs
Please use the ticket-system
Facts
- Date created
- 10 Jul 2008
- Category
- Last update
- 10 Nov 2009
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- koKR
- zhCN
- zhTW
- License
- GNU General Public License version 2 (GPLv2)
- Curse link
- Parrot
- Reverse relationships
- 2
- Recent files
- R: v1.10.5 for 3.2.0 on 10 Nov 2009
- A: v.1.10.4-1-g38443da for 3.2.0 on 28 Oct 2009
- R: v.1.10.4 for 3.2.0 on 27 Oct 2009
- A: v1.10.2-1-g1f864b9 for 3.2.0 on 27 Oct 2009
- R: v1.10.3 for 3.2.0 on 27 Oct 2009
Authors
Relationships
- Embedded library
- Ace2
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- Deformat
- LibSharedMedia-3.0
- LibStub
- #85
profalbert Fri, 20 Nov 2009 07:04:50You could also use LibSink-2.0 for that:
- #84
Inny Thu, 19 Nov 2009 00:27:08I'm sorry for bothering you with this question here as it may be somewhat unrelated to Parrot.
Assuming that it's possible, how can I send something to Parrot's output with a script / from within a macro?
I need to check for the value coming out of a function and thought it would be nice spamming it through Parrot's output.
e.g. with a function as follows, or probably through a wow function specifying parrot as the target output; parrot_out('this is not actually outgoing but me saying caw, caw!');
- #83
pickels700 Wed, 04 Nov 2009 04:58:05Parrot not working on ONE character. deleted/copied profile from a working toon. nadda.
- #82
profalbert Fri, 18 Sep 2009 00:58:48For Bugs please use the ticket-system.
And install Buggrabber and BugSack to get a proper error-message.
- #81
Linklinus Thu, 17 Sep 2009 23:43:04Parrot still switches off after using bladestorm. nobody knows this issue?
- #79
Linklinus Tue, 08 Sep 2009 15:24:34have a strange problem here. Using parrot on my priest and my warrior.
parrot works fine on my priest, and also on my warrior, while prot specced. But as soon as i switched to arms and using bladestorm/sweepingstrikes on 3-4 mobs, parrot stops displaying anthing expect triggers. After UI reload everything works again .. till i hit bladestorm again.
anybody can help with this?
- #78
Grombringal Thu, 03 Sep 2009 14:18:00Thanks :)
- #77
profalbert Wed, 02 Sep 2009 21:05:50Just a little "Oops" that should be gone in v1.9.1-31-gcb6b271
- #76
Grombringal Wed, 02 Sep 2009 12:42:19I can't see any incoming damage with the latest build (everything else is 100% fine), I didn't change any options. Am I doing something wrong?
- #75
profalbert Mon, 31 Aug 2009 00:53:14What do you mean by "Indication"?
You mean a combatevent displaying something of the following?
Or do you mean some kind of Trigger-condition?