oUF_ScriptableBar

        local mybar = CreateFrame("StatusBar", nil, self)
        mybar.expression = "return random() * 100"
        mybar.min = "return 0"
        mybar.max = "return 100"
        mybar.color1 = "return random(), random(), random(), 1"
        mybar.length = 100
        mybar.height = 15
        mybar.direction = WidgetBar.DIR_EAST
        mybar.update = 200
        mybar.texture = cfg.tex
        mybar:SetPoint("BOTTOM", self.Health, "TOP")
        mybar:SetMinMaxValues(0, 100)
        mybar:SetStatusBarTexture(mybar.texture)
        mybar:SetValue(50)
        mybar:SetHeight(mybar.height)
        mybar:SetWidth(mybar.length)
        mybar:GetStatusBarTexture():SetHorizTile(true)
        -- provide a status bar for each widget: {mybar1, mybar2}
        self.ScriptableBar = {mybar}

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