oRA3

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NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Cooldowns API nebula169 funkydude Sep 11, 2015
Cooldowns API for Displays This is a quick overview of how to get a new display to work with oRA3. All available spells have their cooldowns tracked while you are in a group and expire times are saved in a global db to be restored on reload/disconnect/etc. On startup (ie, joining a group or opening settings) the roster is checked and callbacks are fired for all spells. DB structure: display.defaultDB: optional, your table of default db values display.db: set by oRA, table of db values...
MT example funkydude funkydude Oct 24, 2014
MT API Example Also look at SimpleTankFrames for some easy to understand code with no dependencies (except oRA3, obviously!). Warning: does no combat checking, so will break when called in combat! if oRA3 then oUF:SetActiveStyle("Ammo_Tiny") local maintanks = oUF:Spawn("header", "oUF_oRAMainTanks") maintanks:SetPoint("BOTTOMLEFT",UIParent, "CENTER", 450, 0) maintanks:SetManyAttributes( "yOffset", 2.9, "nameList", table.concat(oRA3:GetSortedTanks(), ","), "template", "oUF_AmmoMainTank",...
Main Ammo funkydude Jul 19, 2016
oRA3 oRA3 is the 3rd iteration of oRA, it features the following: Durability and Latency checks for everyone running oRA3 in a raid. Gear (item level, missing gems, missing enchants) and Zone checks. Battle Resurrection monitor for raid encounters. Flexible cooldown monitor for just about every spell with a cooldown. Invites based on guild rank, zone, or keyword. Custom tank list in addition to players assigned to tank or mainktank in the group. Promoting to raid assistant based on guild...
  • 3 pages found