Omen
Omen is a threat meter.
Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.
Changes from version v3.0.7 to v3.0.8
- Fix GetShapeShiftFormInfo() error that occurs for DKs when they aren't in any presence. This occurs when they respec between their primary/secondary specs and the game drops them out of all presences and subsequently enter combat presence-less.
- Add ConfigMode support (see addon OneButtonConfig).
- Omen will now update its bars immediately on showing from a hidden state instead of updating on the next threat event.
- Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/
FAQ
How is Omen3 different from Omen2?
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
How do I get rid of the 2 vertical gray lines down the middle?
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
How do I make Omen3 look like Omen2?
Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
Why does no threat data show on a mob when I target it even though it is in combat?
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
Can we get AoE mode back?
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
Does Omen3 sync or parse the combat log?
No. Omen3 does not attempt to sync or parse the combat log. Currently there are no intentions to do so.
The threat updates are slow...
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
Where can I report bugs or give suggestions?
Who wrote Omen3?
Xinhuan (Blackrock US Alliance) did.
Do you accept Paypal donations?
Yes, send to xinhuan AT gmail DOT com.
Older Changes
Changes from version v3.0.6 to v3.0.7
- Add optional !ClassColors support.
- Add /omen show and /omen hide slash commands.
- Add "Invert Bar/Text Colors" option (default off) which swaps the bar background and text colors.
- Omen now generates the config tables on demand to make it use less memory.
- Omen now provides better error feedback if AceGUI-3.0-SharedMediaWidgets is not found and will continue to function (but without any config).
- Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/
Changes from version v3.0.5 to v3.0.6
- Update zhTW/zhCN/deDE localizations
- Add Fade/MI Color to the options. This color is used on players under the effects of MI/Fade.
- Add 410065408 threat to all players with negative threat for display purposes. English translation: You can now see the "un-Faded/un-MIed threat" of players under the effects of Fade and Mirror Image.
Changes from version v3.0.4 to v3.0.5
- Implement an update event throttle, reducing CPU usage significantly without any loss of updates.
- Clear the guidNameLookup table on zoning to recover some memory.
- Fix Omen getting stuck to the mouse if autocollapse is on and you moved Omen while you are in combat and exited combat during the move.
- Set a player's threat to 0 (for display purposes) if the player's threat is less than 0. This occurs on Fade and Mirror Image, which gives the caster a temporary threat reduction of 410057408 (or 4.1m threat in Omen's terms). Previously Omen ignored players with negative threat.
- Omen will now remember its visible state when you log out (applicable only if auto-show/hide is off).
Changes from version v3.0.3 to v3.0.4
- Update ruRU, koKR and zhTW localizations
- Fix "Passed X% of Y's threat" message where it would report your name instead of the tank's name if you passed your tank's aggro AND pulled aggro at the same time.
Changes from version v3.0.2 to v3.0.3
- Update various localizations. esMX will now see the same translations as esES
- Add LSM callbacks so that the user can use custom media or media registered by other addons correctly
- Allow the user to have different background settings for the Title Bar than from the main Omen window
Changes from version v3.0.1 to v3.0.2
- Update various localizations
- Fix error that occurs on changing Clamp To Screen option
- Add option to change the Pet Color and changed the default Pet Color to violet
- Omen will no longer create its internal minimap button if FuBar or Broker2FuBar are loaded
- Fix bugs with "Hide Omen on 0 bars" option that caused Omen to keep appearing when unwanted
Changes from version v3.0.0 to v3.0.1
- Fix error that occurs on changing profiles: Omen-3.0.0\Omen.lua:592: attempt to index global 'bar' (a nil value)
Changes from version RC3 to v3.0.0
- Updated various localizations
- Add Show threat values and % options
- Add Aoogah! sound from Omen2
- Fix Omen's alpha setting not applying on login
- Add option not to use class colors
- Fix bug which caused ghost bars to show when some classes are not selected to be shown
- Add Tank Bar color option
- Add "Always Show Self" option
- Add Show/Hide Title Bar option
- Add Use Focus Target and Test Mode checkboxes into the configuration panel
- Add Show Aggro Bar option
- Make Test Mode much more useful by showing bars of every possible class and the player
- Fix minor issue where the TPS numbers are 1 pixel higher than the rest of the text on the threat bars
- Hard embed LibDataBroker-1.1 and use it
- Add LibDBIcon-1.0 external
- Add minimap button option, default shown
- Fix Omen's FuBar plugin issue for right clicks to open the configuration panel interfering with library upgrading paths
- Rewrite Auto Show/Hide options to be more intuitive. Add option not to use Auto Show/Hide
- Add an internal flag so that if the user manually toggles Omen's visibility, it stays shown/hidden until he next zones, join/leave a party/raid, or change any Auto Show/Hide settings
- Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
- Add Frame Strata and Clamp To Screen options
- Apply a whole list of configuration settings that were forgotten on changing profiles
- Updated the FAQ
Changes from version RC2 to RC3
- Renamed localization\deDE.lua to Localization\deDE.lua so that the auto-generated zip file will contain the folder "Localization" rather than "localization", which means Omen will now work on non-Windows operating systems
Changes from version RC1 to RC2
- Add keybind to toggle using the focus target
- Fix missing localization entry for "Passed %s%% of %s's threat!"
- Add option to color your own threat bar to a color of your choice
- Fix "VGrip1Ratio" error that occurs when completing a drag and Omen incorrectly attempts to hide itself.
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Facts
- Date created
- 09 Sep 2007
- Categories
- Last update
- 09 Aug 2009
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- Omen Threat Meter
- Recent files
- A: v3.0.8-2-g32a9369 for 3.2.0 on 09 Aug 2009
- A: v3.0.8-1-g46bdf6c for 3.2.0 on 09 Aug 2009
- R: v3.0.8 for 3.2.0 on 08 Aug 2009
- A: v3.0.7-7-g4d8c03b for 3.2.0 on 08 Aug 2009
- A: v3.0.7-5-g5f69963 for 3.2.0 on 08 Aug 2009
Authors
Relationships
- Tool used
- LibDataBroker-1.1
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibDBIcon-1.0
- LibSharedMedia-3.0
- LibSink-2.0
- LibStub

- #8
Xinhuan Fri, 17 Oct 2008 02:35:47rhomboidspace:
No. Not willing. It is not possible to keep tack of threat on all targets.
The way Omen2 did it was by guessing, by scanning everything you, your pet and your raid did in the combat log and guessing how much threat each ability did, then modifying the guess by scanning your spec/gear/buff/debuff threat modifiers, then further checking to see if they got resisted, parried, immuned, etc).
As you can imagine, that's a lot of guessing. And a lot of data to keep track of, there's thousands of spells and abilities in the game and growing every patch. And it gets worse, since some spells have side effects. How much threat does your lacerate really do if your target is immune to bleeds? To tell you the truth, we don't know either, the formula on wowwiki is wrong.
When bosses have threat reduction abilities, we... you guessed it... we guessed that they reduced the tank's aggro by 50%, and coded it so. Apparently the guess was correct for most bosses such as Void Reaver and Gurtogg Bloodboil. Specialized boss modules that modify threat were needed.
There were a lot of things Omen2 didn't even attempt to account for as well. It is known that healing/buffing threat is divided equally among the mobs you are in combat with. But not if some of those mobs are sheeped/banished/sapped/gouged. Crowd controlled mobs gain and lose no threat, its as if they weren't there at all. To make things worse, even if there were 20 mobs around you, you could only be in combat with just 10 of them, we don't know. Healing threat is simply... wrong. All the time.
Another thing Omen2 didn't even account for is buffing threat. We simply ignored it, the amount of threat caused is 2 digits at best, and when everyone is doing thousands and millions of damage, it is insignificant.
Well basically, we no longer intend to guess for you and in the process eat up your Frames Per Second. Have some confidence in your pet/tank, or just wait 2 seconds before attacking.
Blizzard's API doesn't allow us to ask for your threat on any mob you want. What we are allowed to do is only be able to ask for threat details on any mob anyone in your raid/raidpet is targeting. Mobs that nobody is targeting... well no luck there, at best, it is just a guessing game.
The goal of Omen3 is to provide ACCURATE data. Data derived from guessing is not accurate.
- #7
klurosu Fri, 17 Oct 2008 01:05:56Thank you very, very, very much for not to leave this impressive addon on WOTLK.
- #6
rhomboidspace Thu, 16 Oct 2008 22:32:13would you be willing/able to make a hybrid of versions 2/3, it would be nice to still be able to keep track of threat you have with all targets, and any targets that pets might have threat with.
- #5
Xinhuan Thu, 16 Oct 2008 21:25:55Hi Vittas, I will be adding that option today.
- #4
vittas Thu, 16 Oct 2008 07:11:36hello, i have one question: is there still the option to show my bar as a different color, regardless of my class? because my bar should be clearly visible, omen2 could do that. If it still exists can anyone point me on how to enable it? thanks
- #3
thatguy181 Tue, 14 Oct 2008 12:58:59Looking forward to getting the newest version for the patch today. :D
- #2
zunos2 Sun, 05 Oct 2008 16:58:35thank you