MrTrader

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Tradeskill Window

MrTrader is a Tradeskill window replacement, with additional features to streamline how you interact with others for your tradeskills, especially if you have alts. Browse all your tradeskills from any character on the same server, link them just as easily to others, and even allow others to ask for a tradeskill link without having to do anything on your part.

Core Features:

  • Tradeskill Window Replacement
    • Difficulty Filtering
    • Custom Collections
    • Context Menus
    • Auction House-style Filter Browsing
  • Auto-Responses in chat to link requests using '!full' or '!link'.
    • Supports Guild, Raid, and Whispers.
    • Fully configurable, with privacy-friendly defaults.
  • Server-Wide Tradeskill Access (requires a LibDataBroker display)
    • One-menu access to your tradeskills.
    • Link any tradeskill you know, or your alts know.
    • Browse any tradeskill you know, or your alts know.
    • Browse your guild's tradeskills without having to dig through the guild roster window.

LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.

If you have a feature request, or a bug report, please Create a Ticket. You can View all Tickets to see if your request is already being tracked, add your own comments, or participate in the discussion of a feature request.

Note: I have been on break from WoW, and would be happy to pass the reins onto someone who is interested in running with the project. I can catch them up to speed on where things were going and share some prototypes I was playing with before I went on break. Contact me if interested.

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  • Avatar of marblex marblex Sep 20, 2010 at 19:02 UTC - 0 likes

    The window needs to be scalable and there should be an option to turn off icon display. Icons simply take up too much real estate. Also the window needs to have the ability to move OFF screen. One more problem happens when, because the window is too large, occasionally I disable it so that I can use the smaller default interface. The problem arises with Akis' button, which displays fine before I disable MrTrader, thereafter it only appears on the default tradeskill window , even after re enabling MrTrader.

  • Avatar of xevilgrin xevilgrin Sep 18, 2010 at 08:13 UTC - 0 likes

    hmm ...is it maybe possible the ARL scan button doesnt show up any more.. tried all 4 modi but its gone for me

    cheerz from Germany

    -------

    evil regards

    <..... EvilGrin .....>

  • Avatar of kolenka kolenka Sep 13, 2010 at 19:15 UTC - 0 likes

    Ask and ye shall receive, it seems. After my last comment, I got a beta key 2 days later.

    So I've been playing with the beta a bit this weekend and how my addon works with it. It's definitely got some Cata bugs, but nothing that can't be fixed. Some of the core code had to be changed since the old way of looking at skills is gone, and new APIs for getting the profession list are now included. Blizz also added a couple convenience APIs for things I was doing previously (using the tradeskill icon in the portrait) which are nice to clean up as well.

    Some of this work has also fixed a small bug here and there in Wrath. Expect 0.6b7 to work with both 3.3.5 and 4.0.1.

  • Avatar of kolenka kolenka Sep 06, 2010 at 01:16 UTC - 0 likes

    Until Cata becomes available, or I get a beta key, I can't do anything about Cata compatibility, so I haven't even been thinking about it yet.

    How to deal with reagents is something that has been on my mind. It's not so straight-forward, because the information that needs to be available isn't something that is available from the normal API. And there aren't really any addons that expose this information either. That's a problem. This information is something that can potentially change every patch, and I really don't want to get into the business of maintaining data like that. It's a guarantee that it will eventually stop being useful.

    Sorting by things like profit would be a ways away (probably 0.7 or so). I'm still trying to get the plugin architecture done, and there's a couple key things that aren't yet implemented that will allow me to do more interesting stuff going forward.

  • Avatar of DaemonSambe DaemonSambe Sep 06, 2010 at 00:10 UTC - 0 likes

    Great profession mod so far. Hopefully it will continue to be valid in Cataclysm, barring some major revisions of the current professions tab. If you do continue building this w/ cata in mind, it would be great to add a couple things.

    1. What xevilgrin was talking about in his 1.) - clicking thru recipe subcomponents would be major.

    2. Alpha blending recipes that cannot be completed because parts are missing. The parts list is alpha blended nicely, so doing the same to recipe may seem like overkill, but i think it would work well.

  • Avatar of xevilgrin xevilgrin Sep 03, 2010 at 13:43 UTC - 0 likes

    some suggestions... ;-)

    1.) as for example inscription it would be great if I could only craft, clicking a glyph, then MrT automatically crafts at first the required ink for the recipe and then the glyph itself. if not this way soluteable maybe via an extra button "Continuing Crafting" to craft the glyph(s) right after the inks are done.

    Or for a quicker access to the inks, maybe link the inkicon in the right side of a recipe to the ink itself... to click for example Midnight Ink in a glyph recipe and get directed to craft the ink itself (hope you understand my bad english)

    2.) sortable recipes (via checkbox near Materials) from highest to lowest profit would be great (if not still implemented and i didn't recognized it)

    3.) moveable recipes in the favorites, so you can arrange your favorites on your own behaviour and sort it by hand for your interest

    cheerz from germany

    Last edited Sep 03, 2010 by xevilgrin
  • Avatar of cobaltcorvid cobaltcorvid Aug 25, 2010 at 16:08 UTC - 0 likes

    Cool, thanks for the heads up. :)

  • Avatar of kolenka kolenka Aug 25, 2010 at 16:00 UTC - 0 likes

    There is a tab at the top of this page marked 'Tickets'. Clicking that takes you to a page where you can submit a new one. There is also a 'Ticket' button on this very page next to download and install that takes you to the ticket creation page.

  • Avatar of cobaltcorvid cobaltcorvid Aug 25, 2010 at 15:56 UTC - 0 likes

    Sorry, I've never used this site before, I didn't know there was a ticket system :( I tried reading the overview several times to see if you mentioned a better place for bugs, I guess I should've tried to find a general site FAQ instead... thanks though...

    EDIT: latest build does fix it though, looks great too, thanks again :)

    Last edited Aug 25, 2010 by cobaltcorvid
  • Avatar of kolenka kolenka Aug 25, 2010 at 15:15 UTC - 0 likes

    Can I ask that people start actually using tickets for reporting script errors, and include what version they are using, and all the other nice things that the bug report form asks for (which helps me figure out what the error is)? I'd like to keep comments on this page aimed on more general Q&A/feedback on the add-on rather than pasting up incomplete bug reports.

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Facts

Date created
Apr 03, 2009
Categories
Last update
Nov 18, 2012
Development stage
Abandoned
License
BSD License
Downloads
28,184
Recent files

Authors

Relationships

Embedded library
Ace3
CallbackHandler-1.0
LibStub