With v0.5, MrTrader has taken a big step towards the big 1.0. The Tradeskill Window replacement for the Blizzard UI has arrived. Try it out, enjoy, report bugs you may find. It may not be compatible with your favorite addons (Tradeskill Profit Maximizer doesn't work, Ackis Recipe List has no button yet) right now, however.
Core Features:
- Tradeskill Window Replacement
- Difficulty Filtering
- Custom Collections
- Context Menu Support
- Auction House-style Filter Browsing
- On Demand Loading
- Auto-Responses in chat to link requests using '!full' or '!link'.
- Supports Guild, Raid, and Whispers.
- Fully configurable, with privacy-friendly defaults.
- Server-Wide Tradeskill Access (requires a LibDataBroker display)
- One-menu access to your tradeskills.
- Link any tradeskill you know, or your alts know.
- Browse any tradeskill you know, or your alts know.
- Quick updating in the background on login, not required to open a tradeskill window to record it.
Planned Improvements:
- Usability improvements for advanced Tradeskill features.
- Support for Shopping Lists, Queues, or Profit Estimation.
LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.
Facts
- Date created
- 03 Apr 2009
- Categories
- Last update
- 08 Dec 2009
- Development stage
- Release
- License
- BSD License
- Curse link
- MrTrader
- Recent files
Authors
Relationships
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibStub
- #24
fostot Sat, 02 Jan 2010 18:43:19and low and behold.... i just had it stop when the "quality" of the craft changed just like you said. It shifted to yellow from orange crafted some stopped.. I hit create all again it shifted to green crafted some and stopped.
- #23
fostot Sat, 02 Jan 2010 18:42:31kolenka, that's odd, i never have it fail after more than 2. Here let me explain mine just so you have it.
Login fresh + Open TradeSkills + Hit Create All, 2 Items get crafted it stops. Hit create all again, it never stops again. Reload your UI do it again... same thing 2 crafted then it stops until you hit create all again.
I'm going to try to track it down in the code as well. Maybe you should write some debugging code to show exactly what is happening everytime something is crafted when create all is hit. Like how many items it add's to the queue / etc.
- #22
kolenka Fri, 01 Jan 2010 17:52:51Which kinda sucks, because it hints more towards either weird interaction with Blizz's tradeskill addon, or a bug in the client. After 3.3, I've been seeing it occur less, and it usually fails after 6 rather than 2 now, and I know I didn't change any code.
Best guess I have now is that something is closing the tradeskill window in the middle of crafting, but I don't know what.
- #21
fostot Fri, 01 Jan 2010 17:47:47kolenka, sadly it happens when i ONLY have that addon enabled. :( So I don't believe any other addons are at fault for aiding in the issue.
This seems to only happen when I hit create all, if i tell it a custom amount to create it does. So I think it must be with somehow you are setting variables, or something that gets set when Create All is pressed.
- #20
kolenka Sun, 13 Dec 2009 02:21:51I've seen it myself, and I've seen others report it. I can't track down the cause though and I've not been getting feedback from others to maybe track down a common source. MrTrader uses the same thing to craft multiple items as the official UI, and the only thing I can think of that would interrupt it is something on the server end, or something closing the tradeskill window.
Can you add a list of all the enabled addons you are using to Ticket #22?
- #19
fostot Sat, 12 Dec 2009 23:35:27Is there any way to easily fix the fact that MrTrader is only crafting 2 items then stopping on the first go then after that you put in the amount you want to craft and it will craft that many? It's been doing this for some time now.
- #18
kolenka Fri, 11 Dec 2009 00:50:13The draggable window isn't exactly a new request, you can track it using Ticket #18 if you like.
- #17
marblex Thu, 10 Dec 2009 22:03:45Well, you seem to have given this all quite a bit of thought. I think one feature would improve the present addon a lot and it's probably a really simple one: Please include an option to unlock and move the frame. TY <3 and thanks again for this terrific addon :D
- #16
kolenka Tue, 08 Dec 2009 17:41:10Thanks for the kind words, marblex. It reminds me I haven't posted anything about the work I've been doing for the next larger release.
I've been hammering away at v0.6 for awhile now, but UI is always a tricky thing, and I don't like releasing something until I feel it is intuitive enough to be able to be used without being told how to use it. Queues are turning out to be a horrible beast in this area. Questions that I have to consider when deciding how to embed it into the UI:
Mix that in with hand-editing the XML that drives the layout for every change, and it has been slow going, to say the least.
I've also been looking at how reagents currently display. It has struck me that the default UI's method of a list above, and details below is somewhat wasteful. I've been poking around and looking at various other parts of the default UI for inspiration on how this might be done better. Two big complaints here seem to be:
Mix this in with other asks for more information in the actual list (armor's required level, etc), as well.
It seems to me that these are actually related problems, and hints at a larger underlying UI issue with this concept of list & details. I'm tinkering with other ideas right now, including the idea of displaying the reagents similar to a vendor price (people are already used to the idea of items being included in a price), but that will rely on the icons being somewhat understandable at that size, which I'm not entirely sure will work as well as I think.
- #15
marblex Tue, 08 Dec 2009 16:46:39Have used ATSW on and off (now off mostly) since pre-BC days. I love its ability to queue mats for any item that is required for the ultimate product. This has been particularly useful for engineering which as you all know, is a complete pain in the ass to work with under the default trade UI.
However, ATSW is bloated, buggy and often causes inexplicable hangups and crashes, long delays and despite its caching "feature" ATSW seems to always want to scan on opening. Consequently, I have abandoned it in favor of the default UI for most of my toons.
I would DEARLY love to see a complete replacement for the default UI and ATSW. This one has some features I like but it's a far cry from the convenience of ATSW and a vast improvement over the horrible default UI.
Thanks for your work on this...keep it up :D