MorgDKP2

Rollframe

MorgDKP2 is a full featured mod that allows the master looter (ML) to control the loot distribution process. Only one member is required to have this mod. MorgDKP2 is also capable of tracking DKP and outputting the DKP string for import into eqDKP using a custom php import script.

Please help localize here.

Troubleshooting

LDB shortcuts:

  • L-click => MorgBid2 query
  • Shift-L-click => Invite list
  • Ctrl-L-click => Raidtracker
  • R-click => Options
  • L-click itemlink => Add manual item for query
  • Shift-L-click Itemlink => Insert link into open chatframe message
  • Ctrl-L-click Itemlink => Add item to ignore list
  • Hover over itemlink => Show item tooltip
  • Shift-hover over itemlink => Show bid history for the item

Bag shortcut - Shift-Alt-L-click any item in your bug to add a manual query (ie a BOE item)


Video Tutorial
BlueWarlord has created a video tutorial for setting up and using the MorgDKP2 system to run a raid. Find it here.

BlueWarlord created another video tutorial for setting up and using MorgDKP2 with eqdkp/eqdkp+. Find it here.

Thanks BlueWarlord!


phpRaid Integration
If you use eqdkp+ for setting up raids you can export the raid attendees (choose lua format) and save the file to the MorgDKP2 folder. When you open the invite list (shift-click) the day of a scheduled raid the phpRaid data will pop open in its own frame.


ClassLoot Integration
If you have ClassLoot (r98 or higher) running as well as MorgDKP2 when a new item drops the classes/altclasses allowed to bid for the item will automatically be filled in if the item is in ClassLoot's database. Only if the classes are NOT already set. Thanks Pneumatis for allowing me to hook your DB:)


Importable item database
There is now and item DB included in the ImportItemDB folder of MorgDKP2. It has as many Northrend raid items I have seen so far with classes set. To import it copy the file to the main MorgDKP2 directory and load WoW. Once imported delete the file from the main directory. Note it will not overwrite any items you already have set.


Using MorgDKP2:
Basic use is identical to MorgDKP. Documentation for setting up the web scripts etc still applies. Will post more information when I have time.

Suggested to start:

  1. Install the webscripts to the plugins folder of your eqdkp install and install it through the admin plugin menu
  2. Export your DKP from the website save in MorgDKP2 folder (even if your database currently has no members!)
  3. Enter WoW and make sure there are no errors
  4. Track your raid etc
  5. Click export raid(s) and copy the string
  6. Click Import raids on the admin panel of edkp and paste the string into the window
  7. Win!

Webscript help

Export standings
Used to export member DKP, events, aliases, and database information (needed for proper import) to the in game mod. Access through the eqdkp admin menu (after installing plugin)

  1. Select your game timezone (may not match your actual timezone)
  2. Select if you want to export member ranks
    1. Ignore ranks - do not export ranks and hence do not use rank sorting for item rolls
    2. Use all ranks - export all ranks for all members and use rank sorting for item rolls (only way to activate rank sorting)
    3. Only export [rank] - only export the selected rank from the website. Caution will only export members of that rank so any unranked members or members of different rank will not be in the file.
  3. Enter the directory and in game name for up to 5 eqdkp installs (ie if your website is http://sodalityoftheconstant.com/aqdkp/listmembers.php? then you would enter aqdkp and whatever name you want it called in game.)
    1. For eqdkp+ multiple pool install only enter the main directory name the pool names will be your actual pool names
    2. For installs in base directory (ie http://eqdkptest.sodalityoftheconstant.com) enter - for the directory name
  4. Click export
  5. Right click the link and choose save as .. save in WOW/Interface/Addons/MorgDKP2 directory.
  6. Load into WoW or reloadui if already in game.

Import raids
Used to import raids recorded with the MorgDKP2 in game mod. Click export raids in the LDB tooltip or export raid in the raidtracker for a single raid. Copy the DKP string (Ctrl-C) and paste it into the editbox. When editing names or adding people you do not need to capitalize them.

  1. Click parse DKP string
  2. Check the data and make sure the import looks correct:
    1. If you have any aliases to import they will be shown with ADD beside them. To not import the alias simply erase the editbox.
    2. If you have any DKP changes they will be listed. As above erase the value or the names to not import. Can add/remove names as well.
    3. For each event the name, note, value, attendees, and any items will be shown. Edit them if necessary. To not import a whole event (including items) erase it's name. Erase and item or item value to not import the item.
  3. If you are using zerosum or skall with zerosum check the use zerosum checkbox.
  4. Click enter final data:)

Note: - Ranks will only be used in sorting if you export all ranks and set the weight of each rank in the in game options (database options) Higher values should be higher ranks. Also rank sorting is ONLY used on the lootframe rolling window. It is not used anywhere else such as the MorgBid2 check or raid invite tab. This means that the MorgBid2 results frame may show a different winner.


Loot window help:
Here is how the loot window is designed to work for those having trouble understanding it. When you loot a corpse if any items are above the loot threshold the mod will:

  1. Check each item and if any have not had their classes set (who gets to roll for the item) it will automatically open the item edit page to that item. This takes priority over all other possibilites. ie You edit this item and start the roll for it. The mod checks again and there is still another item with its classes unset so it opens the item edit page for that 2nd item NOT the roll window for the auction you started. If you want to see the roll window simply right click on the 1st item again.
  2. If no items have unset classes the mod next checks if any items are currently in auction. If so it opens: roll summary window if more than 1 item being rolled for or the single item roll window if only 1 item.
  3. If none of above conditions apply no window automatically opens (ie not roll window or item edit window) and you can right click any item to open edit window (or roll window if auction started) or alt-right click any item to start ALL queries which will cause the roll summary window to open.

Note: - If you want to use MorgDKP2 with fubar you need to have Broker2Fubar installed or it will only show a minimap icon.


Whisper commands: - whispered to someone running morgdkp2.
Waitlist
mbid wait[+/-] [main] => main only necessary if you are whispering from an unknown alt

Bidding
mbid itemid/itemlink [need/take/pass/offspec] [bid] => itemid/link must be included - bid only for BidWar

Dkp queries
dkplist [pool/s] [class/all] [class] ... => pools only if you want to see what pools are available. pool to get the dkp for that pool (leave out for default pool). all for all members in the raid (if person running morgdkp2 is in a raid), guild otherwise. You own class is automatically included so a pally whispering dkplist rogue will get paladin and rogue.


Webscript note: - The MorgDKP2 webscript requires:PHP 5.2.3 or greater and MySQL 5.0.7 or greater. If you are having issues with special characters make sure your MYSQL database is in UTF-8.


Supported DKP modules:

  • Fixed DKP
  • Zerosum DKP
  • Percent DKP
  • Relational DKP
  • Random
  • SKall
  • TakeBid
  • BidWar

Syncing:

Options

  • Broadcast - enable to send sync messages out during a raid to registered listeners. Usually one person will probably broadcast to the backup people in the raid but you can have more than one broadcaster.
  • Receive - enable so your mod will act as a listener and receive syncing events from MorgDKP2 installs which are broadcasting.
  • Overwrite raid - enable to overwrite the current raid with the new raid info (in the initial sync) if you have already started a raid. Useful when you zone in to the instance late after raid is already in progress to get the raidlog from the whole run. If you haven't started a raid overwrite is done by default.
  • Manual Syncs - ie Sync options/members/items/all/initial sync. Click one of these buttons to manually sync to the current raid.

Sync Details

  1. Syncing will not be enabled until a raid has started and then the mod will check for sync necessity every 60s.
  2. When the raid starts or someone joins the raid with receive enabled the broadcaster will send out his eqdkp data (boss events/values, aliases, current pool, certain options, current raid data, and current member DKP) Current member DKP will only be updated in the listener client if it has a newer timestamp or if they are members of your current raid. The broadcasters current raid will overwrite the receivers current raid unless Overwrite raid is off.
  3. When you make changes to important values the mod will schedule a sync and send those changes to the listeners throughout the raid.

What is synced?

  • item database changes (value/classes)
  • raid tracker changes to items (value/winner/event)
  • custom events
  • event changes (value/name/note/deletion)
  • alias additions
  • BOE items (ie hand out through your inventory and manually trade)
  • DKP change events
  • item costs different from actual DB cost (ie TakeBid or offspec auctions)
  • items incorrectly assigned to ML/DE in listener client
  • full current raid sync
  • initial waitlist and waitlist changes

NOTE: - There is generally no need for the manual syncs unless you specifically want to transfer the complete itemDB or the listener wants ALL of your MorgDKP2 options. The complete member DKP and necessary options are transferred when the initial sync is sent at the start of the raid (if you have Broadcast enabled and there are listeners present in the raid)


MorgDKP2 Features:

  • Allows ML to query raid for interest in loot.
  • Tracks DKP including raid attendees, start bonus, and all drops.
  • DKP systems supported include zero-sum, relational, random, fixed, percent, and skall.
  • Options to award DKP/unit of time, include a start bonus, and include custom events such as boss attempts.
  • BidWar mode for item auctions.
  • Custom php scripts to export/import/change DKP and add aliases to eqDKP/eqdkp+ website. (can import multiple raids/pools in one string)
  • Allows a ML and disenchanter (DE) to be set so that they are not charged for items. (Toggle)
  • Remembers what raid members have equipped and will not send a query to them for loot they already have. (Exceptions for some non-unique items included.)
  • Sends query results to MorgBid2 (for players in that auction)
  • Displays top 5 DKP members for the moused over item in the tooltip.
  • Automatically hands out items to the winning player if the loot window is still open. Note: It asks with the standard blizzard confirmation dialogue.
  • Allows ML to easily set which classes are eligible and DKP value. Also remembers these values.
  • Scans for base installs of MorgBid in the current raid. Automatically outputs a link to MorgBid site on click.
  • Allows ML to record BOE items before trading them to member. (Alt-shift click item in your inventory)
  • Can load up to 5 separate DKP pools. Ie. MC1, MC2, BWL, AQ40, NAXX. These raids can be named whatever you wish.
  • multiPool feature allows up to 5 DKP pools to be used in one raid. (ie separate pool for class items)
  • Can change loot threshold on the fly.
  • Item history for easy recall of current raid item winners.
  • Allows raid members to whisper ML for current DKP for own class or specified classes in all 5 DKP pools. (sent to MorgBid2)
  • Lets you know it is working by displaying boss kills, raid changes, and looting events.
  • Automatically links items to raid chat.
  • Edit item values from item history (Allow you to track DKP without being ML)
  • Whisper system for those crazy people who hate mods:P
  • Fubar/LDB support
  • Main and offspec DKP rolling
  • Waitlist including DKP awarding and alt whispering.
  • ListDKP - shows guild members online and in/out of group and allows 1 click inviting
  • Custom item ignore list
  • Automatic loot method switching for certain encounters. (Vashj/MH)
  • Boss attempt mode asks if you want to record a boss attempt after dying
  • Custom loot frame with buttons for self-loot/random rolling items (loot frame can be used with mod in standby mode)
  • Importable item database
  • Built in xloot like loot frame which can be used with mod on standby
  • New itemframe/rollframe built into loot window
  • Customisable font/frame options
  • Modular so can disable what you don't need
  • Web script can handle offbase/eqdkp installs in main directory
  • Imports MorgDKP database data (be sure to run both at same time if you want to mport your database the first time)
  • Fully eqdkp/eqdkp+ compatible
  • In game raid browser

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  • Avatar of Kelem Kelem Jul 31, 2009 at 07:10 UTC - 0 likes

    They do. And I don't ever delete anything from the site, all the names are correct there, it's in game after an import they are wrong.

    Such as.. I can clear my SV file, load up the export, log in and go into a zone, name show up jacked up but one of the players with that joins the raid it adds them with the right name and zero points.

  • Avatar of Morgalm Morgalm Jul 31, 2009 at 04:08 UTC - 0 likes

    Well looking at your site I don't see any names wrong (I assume you erased the bad ones) and the DKP export looks good too. So you must have some old bad data in the SV file. Have you tried deleting those chars with the bad names in game (ie ctrl click the name in invite tablet) and see if they come back.

  • Avatar of Kelem Kelem Jul 30, 2009 at 23:25 UTC - 0 likes

    Not a clue other than it might be the sql or php options, I don't know. it was working for a long time, then suddenly just stopped.

    Still doesn't work. Turning utf on just exports a messed up name that doesn't get shown in game properly.

    This is what the morgexport.php file has in it

    foreach ($aliaslist as $alias=>$member) { if ($c > 0) $data .= ",\n\t\t"; $alias = utf8_encode($alias); $member = utf8_encode($member); $data .= "[\"$alias\"] = \"$member\""; $c;

    morgfunc2.php has } else { mysql_query('SET NAMES utf8', $link); } return $link; }

    morgdkp2.lua has his name as "Zölf", [2]

    which looks right.

    Here's the site link, to see if you get the same problem on export or not

    http://www.guildshotsfired.com/d825/plugins/morgdkp2/Morgexport.php?s= d825 for both

    Game lua for an export is here http://www.guildshotsfired.com/mdkp.txt

    screenshot of what the issue is here http://www.guildshotsfired.com/mdkp.jpg

  • Avatar of Morgalm Morgalm Jul 26, 2009 at 01:05 UTC - 0 likes

    Just can't figure out why some people have issues with special chars still. I have a member with special chars in name and everything works perfectly..hmmm.

  • Avatar of Kelem Kelem Jul 23, 2009 at 20:30 UTC - 0 likes

    5.1.23-rc-community I'll try the comment thing, see what happens tonight.

  • Avatar of Morgalm Morgalm Jul 23, 2009 at 06:46 UTC - 0 likes

    Yeah I would contact the site admins myself but there doesn't seem to be anyway to do that without signing up for a free dkp website.

    I would like to make it a little more elegant than that ideally Kalem. I will think on it. Kalem I don't remember is your website fully up to date as to the above requirements? If I remember right your problem was out of date mysql? One thing you could try is change morgfunc2.php line 63 so it is uncommented:

    mysql_query('SET NAMES utf8', $link);

  • Avatar of Kelem Kelem Jul 22, 2009 at 22:49 UTC - 0 likes

    Morg, you can just make 2 morgexport.php files, that's the only change that needs to be made.

    Set an admin menu up if need be to pick one or the other or a list of them or whatever, or the most simple way, make people copy the one they want in place.

    as for the export, I don't know exactly when it started, but we recently had people with goofy names start raiding again(i had at one point made everyone change their names for that very reason).

  • Avatar of Tirdal Tirdal Jul 22, 2009 at 22:41 UTC - 0 likes

    The only way is to get the site's admin to update the plugin to the latest MorgDKP2.

    Or somehow install it yourself, though I haven't a clue how you could do that.

    There is no way to use MorgDKP2 with the MorgDKP plugin for EQDKP.

  • Avatar of Sashe80 Sashe80 Jul 22, 2009 at 17:25 UTC - 0 likes

    ya if you go to freedkp.org its a dkp hosting site when you make an account in the admin page there is an option to load plugins and one of the plugins listed there is yours. Also all of the sites that i researched to host our guilds dkp whether it is free or you have to pay for it your plugin is there to be able to use but its the older version. So how do i go about getting a site setup to be able to work with it.

  • Avatar of Morgalm Morgalm Jul 22, 2009 at 07:37 UTC - 0 likes

    What the site had set up? There is a site using morgdkp for dkp? If so that is the original version which will not work with morgdkp2 in game mod and is not supported at all anymore.

    @Kalem - I haven't changed the webscript since r93 which was May 25. So not sure why you would be suddenly having an issue. I will think about adding in the member thing but I would have to provide an option as to which you wanted to export so you don't have to edit lua lol.

    Last edited Jul 22, 2009 by Morgalm

Facts

Date created
Oct 15, 2008
Category
Last update
Jul 01, 2013
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
MorgDKP2
Downloads
32,616
Recent files
  • R: v5.06 for 5.3.0 Jul 01, 2013
  • A: r251 for 5.3.0 Jun 30, 2013
  • R: v5.05 for 5.2.0 May 06, 2013
  • A: r249 for 5.2.0 May 02, 2013
  • A: r248 for 5.2.0 Mar 24, 2013

Authors