What steps will reproduce the problem?
1. Via LFR, enter a dungeon.
What is the expected output? What do you see instead?
Expected: no issues. Instead: an error is thrown upon entering the dungeon.
What version of the product are you using?
Do you have an error log of what happened?
["message"] = "Interface\\AddOns\\MobSpells\\MobSpells.lua:83: attempt to call global 'GetDungeonDifficulty' (a nil value)", ["count"] = 71, ["context"] = "Global", ["stack"] = "Interface\\AddOns\\MobSpells\\MobSpells.lua:83: in function <Interface\\AddOns\\MobSpells\\MobSpells.lua:70>\n[string \"safecall Dispatcher\"]:4: in function <[string \"safecall Dispatcher\"]:4>\n[C]: ?\n[string \"safecall Dispatcher\"]:13: in function `?'\n...onLoader\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:92: in function `Fire'\nInterface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:120: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:119>\n",
Please provide any additional information below.
No longer have a subscription, so I don't have more details (this is forwarded from a friend). It was using the current WoW release version(s) as of when r105 was released up to Sept. 16. AFAIK, there were no prior saved variables from pre-panda. As to the bug count, he didn't do 71 consecutive dungeons; the Swatter error emailed was the last one that appeared. The error may or may not have repeated throughout the dungeon runs.
|Zidomo||Sep 19, 2012 at 01:32 UTC||Create|