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Magicians and Sorcerers
<h1>Magicians and Sorcerers</h1> <h2>Basics</h2> Magicians and Sorcerers is a board game. It is played by two opposing players.<br> At the start of the game, each player chooses a faction he wants to play – either “Magicians” or “Sorcerers”. While the basic rules of the game apply to both factions, there are some differences, explained later. The game can be played with any combination of factions.<br> <h2>Pieces</h2> <h3>Magicians</h3> <ul><li>Magician: This is the most important piece. If all your Magicians are killed, you lose the game.</li> <li>Student: This is your lesser piece. Its primary purpose is to grant power to the Magician.</li></ul> <h3>Sorcerers</h3> <ul><li>Sorcerer: Your main piece. If it is killed, you lose.</li> <li>Slave: Your lesser piece. Drain it of its power using your sorcerer.</li></ul> <h2>Basic rules</h2> <h3>Winning the game</h3> You win the game by eliminating all higher enemy pieces (Magicians or Sorcerers).<br> <h3>The values of the pieces</h3> Each piece has two values important to the game. One is their Current Magical Strength (CMS). This is the amount of magical energy the piece currently stores. The other is the Inherent Magical Strength (IMS). This is the amount up to which magic regenerates by itself.<br> While the CMS value changes as the game progresses, the IMS is the same for all pieces of one type.<br> Magicians and Sorcerers have an IMS of 20, while Students, Magicians promoted from Students and Slaves only possess an IMS of 10. <h2>Preparation</h2> The game is played on a 15x15 tile board. Magician players start out with 1 Magician and 8 Students. Sorcerer players start out with 1 Sorcerer and 8 Slaves.<br> These are prepared in the 3 rows of the playing field closest to the player.<br> <h2>Taking Turns</h2> The two players alternate their turns. Each turn consists of the following phases. <h3>Regeneration phase</h3> Each piece who’s CMS is below its IMS gains 3 CMS (up to its IMS). <h3>Movement phase</h3> During this phase, every piece can move 1 tile in any direction (including diagonally). <h3>Combat phase</h3> Ever higher piece that has not moved this turn can now attack any tile (see chapters <b>Attacking</b> and <b>Visibility</b> for details). <h3>Power phase</h3> During this phase, you can transmit any amount of CMS from your lesser pieces (students and slaves, respectively) to your higher pieces (Magicians and Sorcerer) if they are next to each other. You can also adjust the strength of your higher pieces’ shields (see <b>Shielding</b>) <h2>Death</h2> If a piece without a magical shield suffers an attack, it is killed and removed from the field. It cannot be revived by any means. <h2>Visibility</h2> Only enemy pieces within a certain area around own pieces are visible to the player.<br> Magicians and Sorcerers possess a visual range of 4. Students and Slaves possess a visual range of 3. <h2>Attacking</h2> Only higher pieces can execute attacks. Pieces that moved during the current turn cannot attack.<br> An attack can be directed at any visible enemy unit.<br> Attacks aim directly at a unit. If the attack hits a shield, the owner of that shield (see Shielding for details) has the attack strength deducted from his CMS.<br> If the attack is not stopped by a shield, the target unit dies. <h2>Shielding</h2> Every Sorcerer, Magician and Student possesses an inherent shield covering them. Sorcerers and Magicians can extend their shields to cover adjacent tiles. If a shield is extended over more than one tile, the owner has to use <additional cover radius^2> CMS to maintain the shield at the beginning of each of his turns. If he cannot sustain the shield, it again becomes a self-only shield.<br> If multiple shields are in the way of an attack, the shield whose owner has the highest CMS is used to block the attack.<br> If both attacking and target pieces are inside the shield, the attack is not intercepted and the target unit dies (if no other shield protects it)!<br> If a Shield is “shattered” (The attack power of the shielded attack exceeds the CMS of the shielding unit), the shielding unit dies. <h2>Faction differences</h2> Each faction possesses a special ability they can use during their power phase. <h3>Magicians</h3> A magician player can promote his Student pieces to Magicians. Magicians gain the power to attack and extend their shield, but can no longer give power to other pieces. <h3>Sorcerers</h3> A sorcerer player can kill off any slave on a tile adjacent to his main piece to grant that piece CMS equal to <slave CMS+5>.
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